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Everything posted by Silvan
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Hello, guys. I'm sorry to open a new thread for something like this again, but you're most likely my only hope. I just installed "Kotor 1" on my father's notebook. VISTA, damn it. And on WInsows Vista I cannot turn on the "frame buffr effect" in the game options. And without it the stealth mode in the game just looks like an yellow electric field. Unfortunately I cannot deal with the problem by adding "Frame Buffer=1" in swkotor.ini. Sorry by the way, if my English sucks. Any idea, friends?! Best regards, Silvan.
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Edit: Hey, I just reinstalled the game and the voices are *BACK* Well, I'll keep posting news if the mistakes come back or if there are any others you should know about! Sincerly, Silvan!
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Oh yeah, I mean 1.7 xD Sorry for that
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Well, it's no big deal, but I thought it may be wise to talk to you Maybe you know how to fix this *little* mistake I play the German version of "The Sith Lords", TSLRCM Vers. 1.8 and after I managed to escape from Peragus, Attons tells me I should look after Kreia, because of her hand and so on. So, I go to her and talk to her, but after a few sentences, she stops "talking". Well, I can still read what she says, but her voice is missing. This is no restored content, by the way. Edit: This green Twilek, who lost his girlfriend in a pazaak game, his voice is missing, too. I bet there may be others with missing voices. Hope you guys can fix that. Edit: Silvan actually means TSLRCM Version 1.7. This is cleared up later in the thread.
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Well, that sounds interesting :-D *HOW* could I do that?!
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OH YEAH xDDDDDDDDDDDD It was Obsidian, not Bioware Sorry, my mistake ^^
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Pfffff, I bet this automatic healing is missing *because* Boiware had NO time to finish this game. The automatic healing was a great option in KotOR 1 and It's a drag that it's still missing. @ Bob: By the way, I'm totaly sorry, but I have NO idea how to make a mod like this or a mod at all. Hey, I mean, I bet the healing after entering the Hawk is just something Bioware forgott - and it can't be a big deal for you guys to make just a little mod Of course you don't have to use it yourself, but *I* think it's something that should be made.
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I totally agree with Hyze: It's just BETTER that you regenerate your health points while entering your ship, JUST like in KotOR 1. It's just stupid that you pick up party members who have to deal with damage from battles long ago. I don't want to heal my party members when I'm coming from the Hawk.
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Hey, guys, what'S up? I know this forum for quite a while now: You helped me with graphic problems in KotOR 1 and now I'm about to start a new walkthrough of "The Sith Lords Restored Content Mod", after I played 1.5 and 1.6 (I'm waiting longingly for 1.8 xD) :-D Well then, here's my topic: In KotOR 1 the character's... "life points" and the life points of all party members are restored after you entered your ship, the Eben Hawk. That's something I still miss in KotOR 2. Well, IS IT POSSIBLE that you guys could think about something like an update or a new mod to restore this option in "The Sith Lords"? Cincerly, Silvan!
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Hey, guys: Just wanted to say that I wrote a few lines about your mod on www.jedipedia.de, a star wars wiki like Wookieepedia. Such a great work like the "TSLRCM" should be noticed by the world =P
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Is 1.7 the final version or are you still working at TSLRCM? If that's the case, I wonder if it is possible that you restore the cutscene of Nihilus' Ravager, when it crushes into the Citadel Station because you didn't destroy the ship? That would be totaly awesome :-D Thanks for any comment. Sincerely, Silvan^^
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Yeah, it if: OF COURSE u have to reconstructed HK-47. Then it will work.
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Ah, of course :-D There it is. I thought it was a problem with the mod, but in this case.... One more time we see that KotOR 2 hasn't been finished before releasing it But, I'd like to offer my help, if it's needed: I could translate the text of Kaevee's dialogue into German. I'd like to do that. So, if you want me to do that, just order me. CYA, Silvan
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Hey, guys. I just noticed a *VERY* little problem. A few parts of the game are still in English. WELL, OF COURSE that's not bad, but I play the German version and it's strange to listen to a mix of both languages ^^ Specially this part: When I defeated some Laigreks in the Jedi Building on Dantooine, I can talk with the little female Jedi Padawan. This dialouge is still in English, like the Names of the "handmaid sisters" on Telos, but that's it Everything works fine. Well, do you think you could find a solution? That would be great, but in other case, I don't care This mod totaly kicks ass, it's brilliant and I enjoy to play it every single moment So, see ya later, guys. Edit: Hey, it would be great, too, if there is a possibility to play the WHOLE game in English. Then there would be no need to find a solution for my problem^^ Too bad that I've got the German version, but is it possible to change the language? CYA^^
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Ah, okay :-D Sorry for that bad question ^^ See ya!
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Hey, I've got a question: What are these "mirrors" and what are they good for? Do I need them to play the RCM, or not? See ya
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What should I do exactly? And, my graphic crd is a GeForce 5200 Edit: DAMN, I FOUND IT! You were right, it was "Frame Buffer = 0". I just changed the 0. Now there is "Frame Buffer = 1" and I can use stealth without any problems!^^ DAMN, I you're amazing, guys :-D Well, I guess this thread can be closed and ereased ^^ Thank you
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Hey, guys: Sorry for opening a new thread for that, but I've got a problem with KotOR 1. When I patched it, everything works fine, but when I try to use stealth, there is just yellow lightning arround me. Maybe you can help me, thanks for all
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All right: Well, I even enjoyed the "beta version" and I guess that this version here is even better :-D Well, I downloaded and installed it, so let's see what will happen And, guys: I really LOVE you for doing this. Thanks to you the world is able to play the REAL KotOR 2; DAMN, you should be treated like GODS for that
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Hello, guys: A few months ago, I played the "TSLRCM" (beta version) and I enjoyed it *REALLY MUCH". Now, let me ask u: You're back. Is this mod HERE (1.6, with Nar Shadaa) the FINAL mod, with NO MISTAKES and new patches, the real final mod I can use to play the REAL KotOR 2? And, if that's the case: Does this mod work with my german version or do I have to use the "Language Converter Tool" again? Sincerely, Silvan^^
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Hello, guys: A few months ago, I played the "TSLRCM" (beta version) and I enjoyed it *REALLY MUCH". Now, let me ask u: You're back. Is this mod HERE (1.6, with Nar Shadaa) the FINAL mod, with NO MISTAKES and new patches, the real final mod I can use to play the REAL KotOR 2? And, if that's the case: Does this mod work with my german version or do I have to use the "Language Converter Tool" again? Sincerely, Silvan^^