Through in-game testing, I've established that Fx_laser_01 and Fx_laser_02, the two textures that appear to be the only obvious choices for governing blaster bolts, directly modify the textures for Disrupter-type ammunition - not Blaster-type ammo, not Ion-type ammo. Now, the default versions of those two textures are white-colored. So, I'm wondering if Fx_laser_01 and Fx_laser_02 are used by the game to determine the textures of the other ammunition types at all (e.g., by somehow taking those textures as a base and then recoloring them), or if they are simply unrelated to the textures for the other ammunition types. If they are unrelated, what on earth does control blaster bolt textures? Is there something funny going on with the models?