l2daorch

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Posts posted by l2daorch


  1. Couldn't you add 3 items instead (maybe armbands?)? They'd do what seeker0x listed, but one would require dueling 1, the next dueling 2 and the final one dueling 3. One would either get them after picking their advanced class or you could put them onto some bodies as loot during the end game.


  2. No worries. I just happened to visit deadlystream for the first time in months and saw your post.

    It's been a year so I honestly don't know how to do it, I kinda wrote this post for myself as well. I do remember that it took me awhile as well to get it working. 

    I'll try to follow my own instructions and get back to you. I'm pretty sure though that I only renamed the files generated by NWN Font Tool and put them in the override folder. My instructions should be complete, but I only wrote them down after doing it and never tried to follow them as I kinda gave up on the topic.

    Please make sure to share your results here, should you come up with any improvement. Even though I gave up, I'm still interested in getting larger fonts.

     

    EDIT: I followed my instructions and it worked just fine. I'll post some screenshots to give you a more detailed instruction.

     

    EDIT2: So as I said I made some screenshots. I also included the Bank Gothic font I used. It says "unknown" under license on fontpalace so I guess it's ok to upload it here, if not I can change the file and link to fontpalace. I think I got no subtitles when I messed up the settings, so be sure to start by copying mine exactly. Let me know if you still have problems.

    NWN font maker instructions.zip

    • Like 1

  3. I am glad that I'm not the only one who has a desire for larger fonts. However, I ended up going back to the default ones as I was never 100% happy. The settings I posted still had some artifacts here and there. But I'll check if I still have those files somewhere.

     

    EDIT: Well that was easy. I still had some font files on my Laptop's desktop. I am not sure if these use the settings that I posted, but I'll upload them anyway. Let me know if they help! I also never tested them with K2.

    kotor_fonts.zip

    • Like 1

  4. I do love the idea from the op. I think something related to events would be best (as that is the approach of the original ui as well). So it would display Nihilus aboard the ravager after the visas cutscene etc.

    You could certainly add more events to that though as the game doesn't have that many different main menus. Like showing talia and vaklu in the onderon throne room during the second onderon visit.

     

    As for K1: With the new high res menu mod I do believe that a lot of ui graphics have to be replaced. Not just for the main menu but also item icons etc.


  5. Dreams do come true after all. Thank you so much! This will change the way I play kotor forever.

    The fonts become pretty crappy if you change the size, I kinda gave up after playing around with the nw font software that is available here. But I never thought we'd see the menu upscaled to full screen so maybe the fonts will follow some day. What a day to be a kotor fan.

     

    EDIT: So I just had to install it. Thank god I was too lazy to uninstall Kotor after my latest playthrough. The screenshots don't do it justice. You have to see this for yourself. It is so beautiful. Oh and I can confirm that this works just fine with Kotor Collection, which is probably because I use the same "uniws compatible exe" I would for 4CD. Afaik you can use that same exe for the steam version as well.


  6. So since I own an Xbox One and a copy of Kotor on the Xbox, I figured I might as well give it a shot.

    It is indeed the xbox version. It does look like the pc version, but sadly it's 4 by 3. As you can easily hex edit the .xbe (exe) of many original Xbox titles to force them to run in widescreen (and many titles have native widescreen support) I am quiet disappointed that they didn't put in the extra effort to run the game in 16 by 9. 

    The biggest advantage this has over the PC version is the perfect controller support, the fullscreen menu, not super tiny UI and subtitles that you can actually read when playing on a big tv. 

    However, the text is pretty pixelated and so are all icons. The Yavin DLC is also not included, the content download part just informs you that Xbox Live is gone (RIP).

    Overall, I am quiet impressed with Microsofts ambition when it comes to backward compatibility. The sole fact that I can pop in my disc instead of being forced to buy again is a huge plus. 

    However, as someone who still owns an original xbox I'll stick to that. I can still use DLC on my OG Box and as I said many games run in widescreen, I can even get a digital output signal, though that one is 480p for most games. 

     

    As for Kotor I'll still stick to the PC version for mod support alone (and you can get pretty good controller "support" with a ps4 controller), but I would definitely recommend this to anyone who has never played kotor before. Anyone's first playthrough should always be without mods anyway, and while Yavin is a nice addition, I certainly don't regret not having it on my first playthrough. It looks very good, has great controller support and seeing those menus full screen on that resolution is something I have been wanting to see for years. Should I feel like doing a vanilla playthrough I might consider this version, though I feel like I'd stick to my OG Xbox in the end. But a lot of people sell their old stuff or never had an Xbox to begin with, and I am really happy that they get to experience this modern classic once again in an updated version. I'd definitely recommend it over the PC version to anyone who has never played it before.

     

    Oh and if anyone needs any files from the original Xbox version, I'll gladly provide them, just sent me a PM. I can't access the Xbox One version for obvious reasons though. And as for MCC: We'll see about their definition of fixing it. Halo CE alone has a hole website dedicated to how broken its MCC version is. And from what they have been communicating it seems like they still see the majority of issues in the UI/stability department, when the biggest issue is that none of the games play like the originals, especially CE and H2. If they actually manage to fix all issues, I'll be fine with their utter lag of 1st party titles.

     

    And as for TSL: The Xbox One would probably run it at a stable 30 fps or even 60 fps. That alone would be such a massive improvement to that version of the game. Sure it'd still have broken quests and we all know how much is missing from that version. But I would certainly love to play it again at a stable framerate. Those massive framedrops are as worse as all the missing content. 

    • Like 1

  7. You can take the trailer from the xbox version or download the trailer from youtube and convert it to a .bik yourself. Afterwards you rename it to one of the biks that the game plays on startup and replace that one in the movies folder. Quality is obviously meh, but that goes for all of the bik movies. Been using that for years on my pc version.

     

    Disclaimer: I have no idea if ripping any file from an xbox game disc is legal if you only do it for yourself. So don't do that if it is illegal.


  8. Thanks for the write up. Even though I was only lurking (checking team gizka website every other month over years to see how far along the mod was), I still remember some of it vividly. From reading all those cut lines of dialogue a few weeks after I finished my first playthrough, to the excitement when TSLRP was announced, to the beta leak (was pretty hype to finally be able to play some restored content) and finally to that trailer which, at least to me, really marked the end of TSLRP. I am still very grateful to all the awesome folks (you really should have used some sick team name :P) who made TSLRCM happen (or the unrestored content mod as I remember first seeing it). Would have been a real shame if that leaked beta would have ended up being the closest thing to a proper k2 we ever got. The TSLRP beta was pretty sick at the time, but compared to TSLRCM it's pretty bad, especially with M4-78.

    With the Genoharadan being in the works once again, it really does seem like Bao-Dur and the rest of the ending are all that's left. Someone should definitely write a book about the history of kotor 2, such a sick story and even after 13 years it's not over.

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  9. Well since I even enjoyed the Episode 2 GBA game I'll probably have a great time watching this movie as I have with anything that has Star Wars on it. I really enjoyed McGregors performance as Obi Wan in the prequels so I'd love for him to play the part again. They could do some CGI stuff to make him look closer to McGuiness, too.  


  10. Looks really good, definitely up to par with the vanilla modules!

    It's really great to see that both Kotor games keep getting addons so many years after release. Because that's what I see these as. K1R/TSLRCM are major patches with M4-78/BOS:SR being addons. And now a second addon for K1! I love how K1 went from your typical western 20-30 hour rpg to what will probably be a 60-70 hour game with K1R, BOS:SR and Sleheyron. Not that big a difference to your typical JRPG. Keep up the great work and take all the time that you need. From what I have seen thus far it's gonna be a fantastic addon.


  11. So as anything new in videogames nowadays it's semi-broken. Oh well, I do like gog so I might rebuy it through them when it's working again. I thought at first it was only available through steam. Does feel pretty crappy that they don't put in the extra effort to do a patch for the original version though, but it's the same with k2's steam update.

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  12. What N-DReW25 suggests in terms of resolution would actually be perfect.

     

    But as for the second part of his post: Shouldn't it feel like all the other movies in the game?

    I really like the Ebon Hawk landing/starting scenes were you can actually see the ship flying across the planet for a bit (like the korriban one in k1). Would it be possible to have a shot of the Ebon Hawk flying across some of the zones of m4-78?


  13. For me personally, 1920x1080 would be perfect. But I have no idea how many people still play it in 4:3. It is a 4:3 game afterall, so maybe 1600x1200? Would it be a lot of extra work to do 16x9 and 4x3? Given that kotor won't play 4k biks, I'd say those two would be the highest res we can get for cutscenes. Unless the steam patch changed the bik version, I haven't tried that.


  14. Since I have a very similar problem I'm just gonna hijack this thread:

    I have a mod installed that changes the model of the jedi/dark jedi robes. So logically any mod that creates a new robe will look like crap since it's texture will be based on the old model.

    What I want to do is go in, tell those added robes to simply use the same textures as the default robes do and be done with it.

    I figure that you have to edit some rows in a .2da file to do that, but I can't seem to find the correct one. Any help would be much appreciated.


  15. I think you misunderstood me, I never had any issues with the VO to begin with. As a kid I simply preferred combat over talking in Kotor so I hated the parts with lots of talking and little fighting. I was never bothered when listening to the Selkath, but I guess now I see which part was annoying to people.

     

    As for the theory, wasn't the droids task to prepare the colony for their colonist and provide them with all they need once they arrive? I'd say it's not too far fetched for them to start buying Kolto by themselves once the Sith arrived, especially if the Sith informed them about their war with the Republic etc.


  16. Well as you said, things can be changed quite easily. Of course if you choose to go with your version, the whole Selkath plot would make little sense. However, you could also argue that with the end of the Jedi Civil War the galaxy wide Kolto demand decreased drastically so the Selkath chose to allow small traders (like the one in the old version of M4-78) to sell kolto independently of the government. I mean the trade between the droids and the Selkath could have been going on for years, or simply been a very recent thing. I'm pretty sure it's not that hard to spin a chain of events for the Selkath thing to make sense, if one wanted to do so.
     
    But what's wrong with the Selkath? I never had any issues with them or their voice-over. Care to elaborate on that? I always disliked Manaan the most as a kid, but that was due to it being a lot of talking for the first half. Nowadays, especially with the addition of the pazaak tournament, it's one of my favorite planets for sure.


  17. That Manaan stuff sounds really sick. As others said, I think it'd be a great addition to the mod, and also improve K2 as a whole. Both games are already well connected due to K2 reusing Dantooine/Korriban so I think getting a connection to the other planets would be great. Obsidian probably only put those planets in to save time, but I still think that it's great that K2 does such a great job in following up the events of the previous game.

    Any idea why the Selkath was cut? I mean outside of HH hating Selkath.

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