Assassinaded
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Everything posted by Assassinaded
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http://scr.hu/1ah1/gph49 Above is a link to a picture of my game controller configured for KOTOR made possible with Xpadder. The only problems I'm having is I cant cycle through the in game menu options for attacking with held weapon and what style or grenades ect.. As well as being able to cycle through a container menu for get items, give items, and close. That being said I was wondering if it was possible if there was a way to add it either with a patch or into the .ini file that allows for you to assign 1-7 to the arrow key or a key in general to cycle the numbers which in theory should highlight the combat options, med packs, energy shields, ect.
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How do you export a whole area of a map ex Endar Spire? Really wanting to redo the UV's there
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New to modding I have a few questions
Assassinaded replied to Assassinaded's topic in General Kotor/TSL Modding
Thanks for the quick response Malikor! Do you know if 3Ds Max will open MDL and MDX? I'm pretty sure it does not.https://www.youtube.com/watch?v=9zPiBTrR6JE Could you explain this video a little more he seems to be using two MDX files. But I do see he has linked a download for a script to run in Max so I guess that solves one issue Also for links I found out the the model thing before I checked back here however how do you find the texture linked to the model already? Also what about trying to find a section already made Ex. All of the Endor Spire and exporting that because you know that's the area you want to work on. In the mean time I was configuring an xbox one controller to work with most of Kotor 1. just cant get cycle attacks to work or cycle chat because chat bases it off of numbers or a click. Was thinking making one of the analog sticks to toggle a second set of commands and have one of the thumb sticks control the mouse -
Firstly for anyone else that was having the trouble with Kotor tools finding your game this method works for finding the files. http://deadlystream.com/forum/topic/2883-kse-and-kotor-tool-fix-for-steam/ Secondly could anyone provide a breakdown of file locations and their associated extension files? Ex. Models, Textures, ect...? I know Textures are saved as .tga and bundled together as .erf. I believe that 3D models are mainly located in BIF and carry the extension .dwk; which leads me to my next question. How do you convert .dwk into .fbx or .max. Lastly how does the Override folder work? Do you just save it as the exact same extension as to not save over the original data and what extension does it need to be saved as? Edit: I'm using http://fileinfo.com/extension/mdl to help find out what programs can convert/open what but I generally use only PS and 3Ds Max.