QuantumPenguin

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Everything posted by QuantumPenguin

  1. Another place you could do is in the Queen's (what I assume to be her chambers). You have to crack a small puzzle to get in that room and there are a couple of very high security boxes in there. I think in "Vanilla" KOTOR2 there are some lightsabers in there anyway, so you could just replace them? And with regard to some form in-universe continuity, I'm pretty sure the Royal family have some force lineage, so wouldn't be a stretch for the Queen to have her own secret stash? As it stands is, this mod still going to play nicely with the Restored Content Mod stuff? I mentioned early I used USM with RCM - terrible idea, half the restored content won't play!
  2. I see! Very cool! Perhaps though to save yourself some hassle, as you said you have 30 something "generic brand" lightsabers to drop in, could you not put them all in the crystal caves? And then perhaps dot a few around the more Jedi/Dark Jedi themed areas of the game as you see fit. And to make things simple for the Main Party lightsabers after Jedi-fication, perhaps have a store of crystals in the Hidden Compartment on the Ebon Hawk? If the Lost Jedi lightsabers are restricted to their respective NPC characters it could be an easy way to drop everything in subtly? (This of course is all assuming it follows the mechanic of using a specific crystal to get a specific hilt design) This leads onto another question about your mod. Is the colour for each lightsaber blade determined by the hilt/crystal, or will your console cheat allow you to choose any colour for any hilt? I felt that was a limitation of USM where you were essentially constrained to the hilts you were able to find in the game. Although I could understand this being a tall order as you may end up having to create a crystal for each colour for every hilt (a lot of work!) ...I guess I'm asking would it be non-trivial to allow you console to choose the blade colour at creation of that hilt? Look forward to seeing this mod come to fruition. It adds so much more to the game and it was a great shame USM and RCM didn't play nice. Your mod seems to be a perfect solution to this! All the best, QP
  3. Happy Holidays all! I am curious as to how the mechanics of this mod will work in relation to the Ultimate Saber Mod, for me the nice touch about USM was that it gave all the major NPCs their own unique lightsaber, is this something you are going to continue with? Will you also be replicating the feature whereby party members who you train to be Jedi can construct their own lightsaber? I am guessing that you will want to reduce messing with dialogue especially as this is aimed for compatibility with TSLRCM, I am being a little daft and running USM with the patch and TSLRCM 1.8.3 they definitely do not play nice together. The game is playable but certain dialogues and cutscenes are really messed up, especially those which are restored content. Is this how you are planning on avoiding issues with TSLRCM? Forgive me if this is apparent in any of the alpha or beta builds but i've decided not to use until the mod is finished or has a release candidate, I'd rather be patient and get the "full experience"! All the best, QP
  4. Just wanted to say that is mod along with the restored content mod, has inspired me to play though this game again. Really looking forward to seeing this release, strong work! Keep it up!! QP