broas

Members
  • Content Count

    12
  • Joined

  • Last visited

Posts posted by broas


  1. Somebody ever tried to be neutral enough to still get Mira and then 'turn' her evil? In other words: can you max your influence with her while beeing a dark-sider?

    Just thought about it because there are dark-side transition portraits of all the chars, but with some it simply isn't possible to turn them to the dark side (or is it and I'm just too n00b to do it :D?).

     

    What I wanna know is whether or not turning Hanharr to Light Side would affect his dialogue, or anything else about him, though I very much doubt it. (It's possible with methods like the Jedi Master Influencing power, if nothing else).


  2. hm. maybe just with the exile then...source was reasonably credible but from the xbox version (not that it doesn't warrant a test).

     

    http://www.gamespot.com/xbox/rpg/kotor2/show_msgs.php?topic_id=m-1-43253902&pid=920194&page=14

     

    seriously, that guy knows everything, apparently. Likes to crunch numbers

     

    Sry for shoveling this nonsense onto you btw, I don't even have kotor reinstalled yet lol.

    Been playing Torment, actually; another restoration prodigy.


  3. mmkay, here's another supposed one: if you reach 70% immunity in energy damage, you will actually become fully immune. Dunno about other forms of damage.


  4. EDIT: It is. Seems like these people didn't realise Battle Precognition simply doesn't work when using (Force) Armor. It's not capped...

     

    I assume you mean armors that allow the force, rather than the power "Force Armor".

    How exactly did you test this btw?

     

    I don't understand why the "upgradibility" of an armor should affect a force power...or how such a mistake could be made.


  5. well, I found these two threads. The second one is interesting because it says the precog bonus is added directly to your dex bonus (and therefore limited by armor). I didn't know that (again, all from memory, haven't even reinstalled lol): can anyone confirm?

    I digress though, I don't know if this guy's "fix" is really kosher (first link). Only one I've seen though.

     

    supposed fix:

    http://www.lucasforums.com/showthread.php?t=193603&highlight=battle+precognition

     

    other details:

    http://www.lucasforums.com/showthread.php?t=181193&highlight=battle+precognition


  6. I'm glad you guys made yourselves at home in my thread, lol

     

    Anyway, I thought I could make something productive of my interest in this retro game: if you're not gonna look for the battle precog thing, do you have any advice on how I would go about solving it myself?


  7. Ah, and also I remember Force Speed and Armor failing to give any AC bonus whatsoever (whereas they worked fine in the first game). I saw unstackability with other sources of AC suggested as a cause for that though...dunno any more.

     

    More nitpicking to come, perhaps.


  8. It's listed under Force Powers however, and not Feats.

    And gets disabled when wearing armor.

     

    So...

     

    oh...I was just spouting things from memory, assumed it was feat. Kinda weird that you learn more about the force with someone who doesn't necessarily (yet) have any proficiency there. I'm sure you guys would know about design intent pretty well by now, though, so even only a guess is possible (not saying you're guessing, per se), yours is better educated.


  9. Yeah, you're better off with robes as high WIS char (and/or high DEX). It definitely looks like a bug but I wouldn't even know where to start to begin searching how to fix it...

     

    well, you can upgrade the armor to resist forums of damage (30% resist energy overlay), much more so than any robe. I'm not so sure it's a bug, though: the handmaiden gives it to you, so it's an echani thing, not necessarily a force thing. Also, would armor restrict the amount given by WIS to AC in the same way it does to DEX? I guess I would assume not, since precog has nothing to do with being restricted in armor or w/e.

     

    Summary: not necessarily a bug.


  10. Thats one of those bugs that isn't really a bug in that some armors are intended to restrict force powers,if we removed it from the armors than you could use all force powers with armor. I believe there is a mod at filefront that does exactly this and would work just fine with TSLRCM.

     

    Well...yeah, armor is supposed to restrict the use of powers. Jedi-specific armor, however, is supposed to allow powers to be used (I think one is called "Jal Shey" for reference). I would suppose that it depends on whether battle precog can be considered a power exempt from the armors' force allowances.

     

    Not really worth too much scrutiny, I guess.


  11. i see, tyvm for responding.

     

    Derailing the topic, do you guys have a readme that contains a complete changelog, or is that thread on the changes made up to date?

     

    Also, I've been thinking about playing through again (and debuting your mod, of course), and remembered that precog gets negated by jedi armor; drove me insane when I found out in game. Just wondering if that is a bug or a feature.


  12. Several times I've seen statements that you guys aren't interested in fixing vanilla bugs, and aren't interested in compatibility with the unofficial patch (although it might be of sketchy quality, I've never used it).

     

    Where can one go for vanilla bug fixes while playing TSLRCM?