broas
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Everything posted by broas
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Best companions to have with you at particular times?
broas replied to Darth_benson's topic in TSLRCM
What I wanna know is whether or not turning Hanharr to Light Side would affect his dialogue, or anything else about him, though I very much doubt it. (It's possible with methods like the Jedi Master Influencing power, if nothing else). -
hm. maybe just with the exile then...source was reasonably credible but from the xbox version (not that it doesn't warrant a test). http://www.gamespot.com/xbox/rpg/kotor2/show_msgs.php?topic_id=m-1-43253902&pid=920194&page=14 seriously, that guy knows everything, apparently. Likes to crunch numbers Sry for shoveling this nonsense onto you btw, I don't even have kotor reinstalled yet lol. Been playing Torment, actually; another restoration prodigy.
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mmkay, here's another supposed one: if you reach 70% immunity in energy damage, you will actually become fully immune. Dunno about other forms of damage.
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I assume you mean armors that allow the force, rather than the power "Force Armor". How exactly did you test this btw? I don't understand why the "upgradibility" of an armor should affect a force power...or how such a mistake could be made.
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well, I found these two threads. The second one is interesting because it says the precog bonus is added directly to your dex bonus (and therefore limited by armor). I didn't know that (again, all from memory, haven't even reinstalled lol): can anyone confirm? I digress though, I don't know if this guy's "fix" is really kosher (first link). Only one I've seen though. supposed fix: http://www.lucasforums.com/showthread.php?t=193603&highlight=battle+precognition other details: http://www.lucasforums.com/showthread.php?t=181193&highlight=battle+precognition
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I'm glad you guys made yourselves at home in my thread, lol Anyway, I thought I could make something productive of my interest in this retro game: if you're not gonna look for the battle precog thing, do you have any advice on how I would go about solving it myself?
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Ah, and also I remember Force Speed and Armor failing to give any AC bonus whatsoever (whereas they worked fine in the first game). I saw unstackability with other sources of AC suggested as a cause for that though...dunno any more. More nitpicking to come, perhaps.
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oh...I was just spouting things from memory, assumed it was feat. Kinda weird that you learn more about the force with someone who doesn't necessarily (yet) have any proficiency there. I'm sure you guys would know about design intent pretty well by now, though, so even only a guess is possible (not saying you're guessing, per se), yours is better educated.
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well, you can upgrade the armor to resist forums of damage (30% resist energy overlay), much more so than any robe. I'm not so sure it's a bug, though: the handmaiden gives it to you, so it's an echani thing, not necessarily a force thing. Also, would armor restrict the amount given by WIS to AC in the same way it does to DEX? I guess I would assume not, since precog has nothing to do with being restricted in armor or w/e. Summary: not necessarily a bug.
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Well...yeah, armor is supposed to restrict the use of powers. Jedi-specific armor, however, is supposed to allow powers to be used (I think one is called "Jal Shey" for reference). I would suppose that it depends on whether battle precog can be considered a power exempt from the armors' force allowances. Not really worth too much scrutiny, I guess.
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i see, tyvm for responding. Derailing the topic, do you guys have a readme that contains a complete changelog, or is that thread on the changes made up to date? Also, I've been thinking about playing through again (and debuting your mod, of course), and remembered that precog gets negated by jedi armor; drove me insane when I found out in game. Just wondering if that is a bug or a feature.
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Several times I've seen statements that you guys aren't interested in fixing vanilla bugs, and aren't interested in compatibility with the unofficial patch (although it might be of sketchy quality, I've never used it). Where can one go for vanilla bug fixes while playing TSLRCM?