VarsityPuppet

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Blog Entries posted by VarsityPuppet

  1. VarsityPuppet
    Hello. I've been wanting to post a blog for awhile, but I realized I never had anything important to post on here usually.
     
    Then I realized I'd never have anything too important to post on here ever, so now I'm just going to ramble.
     
    I'll just go on about the various projects that I am currently/have been working on.
     
     
    Peragus Tweak -
     
    With TSLRCM 1.7 released, the restoration section of it is kind of outdated. Fortunately, I'm still able to implement the main purpose of the mod, which was to switch out those generic corpses with Peragus Miner corpses. I'm currently working on making placeables, which is why this is taking so damn long. On the plus side, this will install more cleanly and hopefully with less bugs, but say bye to randomized appearances.
     
    Trayus Rank Reform -
     
    Well, I finally decided to not be lazy and update the scripts which make the mod so damn awesome. You can expect a new version relatively soon. Changes include enemies with two sabers and staffs in addition to single blades. I've also finally implemented some script magic which will prevent enemies from looking like the Exile (theoretically anyways, haven't tested it yet).
     
    TSLRCM 1.7: The HK Factory -
     
    If you haven't already downloaded TSLRCM 1.7, you should. In addition to more bug fixes and more restorations, you also get to play the slightly upgraded HK factory. I really haven't heard any word on what people think about it (except for Hassat Hunter) so, try it out and tell me what you think!
     
    Malachor VI -
    The one you've all been wanting to know about. I've got to admit, when I originally set out to make the Malachor VI mod, I had a completely different vision in my head. With Bead-V's help, we've managed to take this WAAAY further than I ever thought possible.
     
    Progress has been slow, but good. Rather than speeding our way through the mod, we take every little detail into deliberation. Hell, it took us a good 3 months to get the entire Party vs. Kreia sequence down correctly. But all good things come with time.
    Right now, we're working on the path to save your party. I can't imagine this will take any longer than a month
     
    Well, that's all for now.
  2. VarsityPuppet
    As you all might have guessed, I've been pretty busy lately what with making sandwiches for all of the hungry citizens of the world. Add to that that the time I used to reserve for modding has been slowly switched over to playing Xbox360 games, and... yeah. To give you an idea of how busy I am, I should be leaving for work right as I'm about to publish this.
     
    It's going to be busy for me from here on out, so if I'm going to get any of this stuff done, I'd like to get a list out in the open of what I have on my slate of things to do. This whole "randomly switch between mods and fixes thing I have going on isn't working all that great, to be honest. I have a lot of things I want to do, and I think it would be better if I announced them systematically and then you guys could hold me accountable for them.
     
     
    To start things off, I'll go by the category of mod.
     
    MODELS
     
    Layne Staley head 2.0
     
    The Layne Staley head 2.0 is almost dead. I felt that I needed to remap the hair of the original Layne and then that sort of turned into a bit of a remodel. A little more structural work on the nose, brows and lips and I think that'll be ready.
     
    Visas Unmasked
     
    The head itself is ready, fully modeled, and it looks totally awesome especially with the excellent skins provided by RedRob. All I'm waiting for is a quick touch-up to the eye sockets to make them a bit scarred and we're done on that front too.
     
    Bastila for ROR
     
    The Bastila head and robe combo I made recently, I donated to ROR. They're at least using the robe, this I know. A revised head is a maybe at this point.
     
    Hi Poly Tin Cans
     
    This is done how it is... but I may be working on a larger scale lightsaber mod... unlike any you've probably ever seen or downloaded before. Stay Tuned.
     
     
    TSLRCM contributions:
     
    HK Factory
     
    Yep, HK factory is getting a slight renovation, both to restore a little bit more of cut content, and to rearrange things how I would do them. Chances are that it will probably be included in TSLRCM, but if all else fails, I can always release it as my own Director's Cut, lol
     
    Kreia Green Fix
     
    In order to ensure maximum compatibility with the Kreia Green fix, I'm just donating my files to TSLRCM. I modified their own files too, so the fix should be absolutely sound. Also a few other model fixes you might not notice unless I pointed them out.
     
     
    Last but not least:
     
    MALACHOR VI
     
    Yes, we are still working on it, but progress has been slow mostly due to my frequent absence, thus making it hard for Bead or I to meet up to discuss things anymore. It will still be done, we just have to get some momentum, which will hopefully happen this summer after I get my computer fully recovered from its crash.