Then I realized I'd never have anything too important to post on here ever, so now I'm just going to ramble.
I'll just go on about the various projects that I am currently/have been working on.
Peragus Tweak -
With TSLRCM 1.7 released, the restoration section of it is kind of outdated. Fortunately, I'm still able to implement the main purpose of the mod, which was to switch out those generic corpses with Peragus Miner corpses. I'm currently working on making placeables, which is why this is taking so damn long. On the plus side, this will install more cleanly and hopefully with less bugs, but say bye to randomized appearances.
Trayus Rank Reform -
Well, I finally decided to not be lazy and update the scripts which make the mod so damn awesome. You can expect a new version relatively soon. Changes include enemies with two sabers and staffs in addition to single blades. I've also finally implemented some script magic which will prevent enemies from looking like the Exile (theoretically anyways, haven't tested it yet).
TSLRCM 1.7: The HK Factory -
If you haven't already downloaded TSLRCM 1.7, you should. In addition to more bug fixes and more restorations, you also get to play the slightly upgraded HK factory. I really haven't heard any word on what people think about it (except for Hassat Hunter) so, try it out and tell me what you think!
Malachor VI -
The one you've all been wanting to know about. I've got to admit, when I originally set out to make the Malachor VI mod, I had a completely different vision in my head. With Bead-V's help, we've managed to take this WAAAY further than I ever thought possible.
Progress has been slow, but good. Rather than speeding our way through the mod, we take every little detail into deliberation. Hell, it took us a good 3 months to get the entire Party vs. Kreia sequence down correctly. But all good things come with time.
Right now, we're working on the path to save your party. I can't imagine this will take any longer than a month
Well, that's all for now.
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