sELFiNDUCEDcOMA

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File Comments posted by sELFiNDUCEDcOMA


  1. So when will you update with all the new textures seen on the thread? Your work is shaping up pretty well, you are very talented.

     

    Ah.. When I find the time to finish off Peragus in particular I'll release an update ;).


  2. This looks pretty cool, and *seems* to work just fine, however, not quite sure whether it is compiling at all.

     

    Either it is compiling some place else other than the same directory as the source file, or, when it compiles the file it is not saving it with the NCS file extension and overwriting the original NSS source file instead. You need to fix this as it would make the scripting tool far better than the one as found in KoTOR tool.

     

    Some other suggestions:

     

    • Have an alternate icon for compiled script files to help differentiate the two -- will help negate the situation where you accidentally drag the source file into the override folder instead of the compiled file.
    • Change the name of your program as far as start menu directory and such to say: "KOTOR Scripting Tool" or "KOTOR Tool Suite" if you really do intend to add further tools. Why? I'm gonna rename it anyway as I don't want to be searching later on for it and not being able to find it because it isn't named clearly ;).
    • Better tab functionality. Not sure how you've got it set up but it needs to use twice the space(s) it does now; also, if I hit return, it should auto tab indent to the right spot instead of requiring me to manually tab it in.
    • I'd change the default new script template to add commented areas, to indicate one clear area for declaring variables, maybe another for includes. Why? I'm sick of looking at code that has variables declared all over the place, and this will help people adopt better scripting practices to aid readability.
    • Insert-able code snippets for basic things like if statements, loops, etc. I know, it seems a bit pointless but not everyone is as familiar with the syntax and it saves you having to look it up every time you jump back into scripting.
    • Lastly, not everyone likes looking at a page of white. Maybe provide the option of an alternate color scheme for scripts -- like a dark blue background (or DeadlyStream dark grey) with the syntax highlighting colors changed to work against this.

     

    Really like the tool, as the plain black text on the white background basic functionality of KoTOR Tool's script editor makes it a real pain to edit a script. A pity that it doesn't compile correctly. If it did, I suspect you would have gotten more votes along with more downloads ;).


  3. Huh, at first I wondered what about the textures would cause such a crash until you mentioned the UTI files -- I kind of figured no one would actually bother to install those BTW ;).

     

    Not sure which message your talking about -- will need to search wikis to find out -- but since you mention Bastila, and being a Jedi she would be wearing a robe, it is more than likely one of the robe UTIs that is the problem. When I created these, I had (I believe) Movie-Style Jedi Master Robes 1.5 installed. I assumed, probably incorrectly, that this mod replaced existing vanilla assets rather than adding new ones. When I created the modified UTIs for the robes, I also switched up which robe model and textures were utilised by each robe, matching the robe description to one of the textures provided by this mod. However, there may be no correlation to vanilla assets for one or more of them.

     

    So, can I suggest that you download and install this mod to see if that helps or not..? Making sure to back up your override folder first if you're not a fan of this mod or if it installs over over assets your prefer. And please, get back to me if it does work rather than assuming that I will automatically know somehow that it does, as it may be a while before I get around to testing this out in-game.

     

    Oh, it also might be best to post your bugs to the WIP thread for this mod here.