davor
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Jedi Apprentice
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I think this is because no T&L is used. Check your video card drivers. You running the game on an very old PC?
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I think a savegame could help...
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Search “event log” in the start menu. If you manually have to shut it down, then the chances are grim you will find anything useful in the event log. But you can try.
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Look for "swkotor2.ini" in the installation folder (or just search for the file). Open it in notepad. There is an entry "Disable Movies=0". Change "0" to "1". From my experience, movies tend to crash the game when using Intel HD GPU. In such cases your game wouldn't even get past the opening movie... If the game crashes, examine the report in the Event log. There you should find the first glimpse as to where the error is: in the executable itself, or some dll.
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You have a point about G0-T0 and the Remote. Never looked at it that way.
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Thanks for the help Hassat. Some of my final suggestions: 1) Persuading the Serroco entrance guard to speak with the leader and speaking with Serroco leader. (See save game.) If you want to end the conversation with him, you say you don’t want any trouble and he will let you go. You practically always have this option “to leave peacefully”. But if you say you want to talk about the Exchange (at least to see the dialogue options), and then you say “never mind”, he says “you’re not going anywhere” and attacks you. This seems odd… The journal is inconsistent with this saying that I attacked them and infiltrated their territory. Obviously I never attacked them. (Something similar happens if you question his competence to deal with the Exchange.) Also, you only get to speak with him about the Exchange once, that is during your first talk with him. The dialogue option disappears afterwards. So it seems broken. 2) Crowd in Onderon are stacking, bumping at each other after the speaker finishes his speech. (See save game) 3) Bodies in Korriban. Kreia warns you to not disturb them. If you look for their belongings, the summoning of guardians is triggered and Kreia calls you a fool. I think this trigger would be better suited if one actually takes something. I don’t see what is wrong with merely inspecting a body. I even misclicked on one on my way back… causing the “disturbance”. 4) There are cutscenes (AFAIR) where T3 is destroyed by Kreia and where Bao-Dur’s remote is destroyed by G0-T0. These cutscenes seem odd as afterwards both T3 and Bao-Dur are fine and don’t mention anything. So these cutscenes might better be removed for consistency? Ow, and the HK-47 interrogation cutscene is just awesome. 5) THIS I CAN NOT REPRODUCE. In the Palace, during which the beast tries to get through the force field, I encountered at least 3 broken dialogues, two on the bottom side (Kiph) and I think one on the top side. It was as if there was no voiceover, so the dialogue skipped very fast. After I got past the security door everything worked well. 6) When Handmaiden brings Kreia to Atris, Atris says Handmaiden betrayed her or something similar. Thing is, I haven’t let Handmaiden break her oath, and she didn’t become a Jedi. 7) After the death of Nihilus, on the way back, Mandalore gets caught in an explosion. After he rises, he is full health. It would be more convincing if his health was 1. Or if it was made clear that Visas (being able to heal) heals him. 8) During Telos attack, the injured soldier in the Entertainment module doesn’t heal with “Treat Injuries” dialogue option. He also seemed to attack unarmed. Healing him, and possibly giving him a blaster would be more convincing. Crowd in Onderon stacking.rar Serroco attack & journal incoherence.rar
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Blowing up Kinrath egg with a mine doesn't destory it, but makes it invulnerable. See save game. Blowing up kinrath egg.rar
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Indeed, got it. Problem is, that once you enter, the two guards move. In my case, the fat one went quite far down the stairs. So after I killed him, I was allready in the camp, past the trigger. 1) I think you should not let those two guards move. They are guards so they should stay fixed in position. Allowing them to move also introduces camera glitches during dialogue (cf. save game) 2) It seems odd you can fail to intimidate and kill them while all the others watch and do nothing. I suggest 2 more dialogue options for completing the quest without wasting them: [intimidate] and [Persuade] to let Aaida pass, which both should trigger the quest script.
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There seems to be no light side way to reunite Aaida & Lootra in my case - see save. The 2 entrance guards send me to Saquesh but he doesn’t want to talk about Lootra – no dialogue options. Aaida says the guards don’t let anyone out, and journal says I should deal with the guards. The only option I have is to kill the 2 guards at the entrance, but this still doesn’t allow Aaida to get out. (Dialogue option is still to “Lie”.) Another option would be to wipe out Exchange from the sector, but that seems inconsistent as one can complete the main quest of “giving refugees space” without killing. Is there some "persuade" way I am missing? Aaida and Lootra - light side.rar
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Ow, if the training requires 3 lightsabers... that changes things. Haven't got that far. No, it only shows [You need to find a lightsaber.]. Some new line issue? And Kreia in that case should say "[...] until we possess some lightsabers" instead of "[...] until we possess a lightsaber".
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Thanks for the clarification. This is not evident from her response. Kreia seems to imply any one lightsaber is enough. Certainly given the fact that the first lightsaber is very hard to get. So IMO either her response should be adjusted, or the condition. I vote for the condition. Well, if you say so I will not object. BTW, great work with TSLRCM.
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Another bug. Kreia says I should wait till I find an lightsaber, so then I can learn about LS combat. But I just made a LS. (See save game: talk to her - option 2.) 000018 - Game17.rar
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I didn't know what to expect, so my description was not good. Fact is, there is no Evil Twin, so after my "monologue" nothing happens. Raven just stays there, and the door behind stays locked. The bug is genuine. Check the save game I posted. As to the cause, I don't know.
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I don't think the Darth Revan bug has anything to do with TSLRCM, because as far as I can see TSLRCM didn't modify any dependencies. A good explanation of what happens in the tomb one can find here (see the post of stoffe): http://www.lucasforums.com/archive/index.php/t-171560.html I gave it an other playthrough, and this time my Evil Twin was there and attacked me. I compared the globals of the good and bad (cf. the one attached in previous post) save and this is what I got: This time 711KOR_Mand_Dead was 1 as opposed to 6 711KOR_Party_Dead was 0 as oppsoed to 1 711KOR_Vision_Track was 6 as opposed to 3 Adjusting these globals in the original save didn't result in my Twin spawning. So I assume the problem lies elsewhere... I can't decompile the ncs files to "understandable" nss files with any of the tools I tried. Most notably, Kotor Tool gives me an error. This issue is described here but has no sollution. Hopefully hope I will not encounter any more bugs...
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Bug using version 1.8.1 after clean install: 1) Darth Revan has no dialogue and I can't get out of the crypt. See the savegame. What am I supposed to do? 2) Also, before I went to Korriban, during a cutscene after entering Ebon Hawk, Kreia blasted down T3, calling him betrayer. After the cutscene I found T3 riding through the ship in one peace, as if nothing has happened. This is normal? 000000 - QUICKSAVE.rar