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Showing content with the highest reputation since 07/09/2026 in Blog Entries

  1. Sometimes in modding, things don't go as planned. Here are two examples of what might had been if circumstances were different. 1. The Lost BOSSR Skybox In a flashback scene that you as the player aren't just a witness but also an active participant, you fight the previous Mandalore on his capital ship. In the background through the bridge windows, there's a battle raging. On one side, there's the Republic Fleet. On the other side, the mighty Mandalorian fleet which as it currently stands in the game looks like this. This is my upscaled version from my mod but you get the idea. When I was putting that mod together, I had a different vision for the Mandalorian Fleet element of the skybox. One that didn't look so blocky. One that looked more photo realistic. Something like this. Some of the creators of those ships I was unable to reach and I didn't feel like I could publish a mod without getting all of the permissions set up. So the fleet in this form had to go to the cutting floor. Here's what it would've looked like in action by the way. 2. The Lost TJM Skybox On the distant planet of Etti IV (a reskinned version of Nar Shaddaa), the player does . . . something? I'll be honest - I didn't play through this part of the game except to test textures for my uspcale mod for Trex's The Jedi Masters. Now in the game, there is a skybox. It's a strange one though as it's only one side of the box and it shows it on an angle. In the final version of the mod, I had to match the distance and the angle that Trex had taken to get his shot of the skybox to properly replicate it. (I did wind up making some distance adjustments anyway but you can see where I'm going with this.) However, this wasn't always the plan. You see, I had a faulty installation of TJM on my computer. If the game is correctly installed, there's a large duplication of the surrounding walls where the skybox should be on Nar Shaddaa. The skybox seen in the above picture is only there to fit in any areas where you can see through that area model duplication. But I didn't see that model duplication unfortunately. So I though I had a wide canvas to use. So I upscaled the vanilla Nar Shaddaa texture and added some brutalist architecture on top of it - and it looked like this. This skybox was in the mod so long that it actually made it into some of the WIP trailers I've made. Here's one of those WIP trailers that feature that discarded skybox - along with a crate with shipping labels that I'm apparently very fond of. But as you can't really see any of it with the model duplication in the way, I went with the original design.
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  2. Hi everyone! I am extremely excited to announce my Extra Saber Colors mod has been updated to include five new colors: chartreuse, inidgo, magenta, cyan, and orange! These were inspired by JC's Extra Saber Colors but I decided to add some in of my own. They are all compatible with and use Crazy34's new blade system. It took me awhile to figure out, but after trial and error I was able to edit the blade textures and models from Crazy34's modder's resource and to my delight they worked perfectly. You can download the mod here. I hope you enjoy!
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  3. This might be considered a sequel of sorts to another blog I've made (found here) but you needn't read it to understand this one. (It is there so you could read afterwards but that's up to you, of course.) I've been around this community for some time. I've seen a lot of projects announced. I have seen very few of them to make it to a point of release. So I'm going to make a hot-take which is: Work first on everything that could feasibly be released separately if you don't finish the project. Let's be honest with ourselves: real-life happens. Sometimes, an author might lose interest in a project before it is done. And sometimes, the spirit is there but time requirements must be given elsewhere: work, family, school, etc. And even if these folks do manage to grab back some of that free time, that doesn't mean the passion for the old project is going to return. If work on large scale projects (such as a planet mod or a total conversion, for example) is doled out with possible smaller mods in mind, then at least the modder can at least release the parts they have completed. Net gain: the end user who could at least appreciate what did get uploaded to the community. If the modders does return to work on a project, they even have the added advantage of their materials being safe on a website without it being accidentally deleted or suffer being lost to a hard drive failure.
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