I want to open up the conversation about potential changes and fixes for later versions of this mod here!
I've actually already started working on the next version.
Right now I'm focusing on compatibility with popular mods.
Currently I have a version of the mod that does the following to improve compatiblity:
-reverts unique NPC appearances (Gammorean_Desert and Rakata_Darkside) to vanilla versions, removing all changes to the appearance.2da file
-rewrites the dialogue for the Jawa and terminals to function without T3-M4 in the party
My next task is testing this version of the mod with the following mods:
K1R (already tested, compatible)
K1 Community Patch + Restored Content Demo
Sleheyron Story Mode
Brotherhood of Shadow: Solomon's Revenge
Version 1.1 will be purely a compatibility patch, but I plan for more changes and additions for gameplay to be added in future versions.
Here is a list of planned changes and restorations:
- Repair walkmesh, model geometry and skybox
- Restore Desert Swoop Race Track (m45mg) (as a means of returning to Anchorhead after completing the main quest)
- Restore Bantha Corpse placeable
- Create cutscene camera and ambient audio for the central pit chamber
- Create new archeologist datapad placed inside the Sandpeople Territory
- Create new dialogue for Rakatan Elders on the Unknown Planet
JM