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Showing content with the highest reputation on 04/18/2026 in Posts

  1. Hi there, Letstrit. I've looked at the files and after some tinkering, fix is to rename the new custom UV name from "UVMap.001" to the default "UVMap". It seems that the Blender add-on expects for a UV to be named the default way "UVMap". It uses this specific one when exporting. And if no UV is named that way, it skips and the mesh disappears. Hope this helps
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