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Showing content with the highest reputation on 01/04/2026 in Posts

  1. 1 point
    Hello, everyone. I want to make myself or ask to create a mod that fixes original lore of Star Wars. "Force Heal" and "Revitalize" should be deleted as OP and/or changed. They are cheap and selfish. Maybe it's not suitable for KOTOR 2 exactly but it's needed for all other continuations. True healing through the Light Side is not a transfer of abstract "energy," but a sharing of one's own life force. This is why it is rare, dangerous, and the ultimate antithesis of the Sith's "Force Drain Life" and "Force Drain". The more you sacrifice, the more the Force restores your will to wield it. It's giving your HP for another. The FP return isn't a transaction; it's the result of acting in harmony with the Light Side. A Dark Side user would find this power abhorrent and weakening. The Golden Rule: Light Side = Selfless. Dark Side = Selfish. Light-Sided Power Force Sacrifice – sacrificing one's own vitality (HP) to heal an ally and restoring Force connection (FP) Base Principle: Restores X Hit Points to a single friendly target. The caster loses X * Multiplier Hit Points and restores X * Wisdom * Force Points. The lost HP is of DAMAGE_TYPE_UNIVERSAL (bypasses Damage Resistance and Shields, as it is internal sacrifice). Proposed Scaling (Subject to Balance Testing): Force Sacrifice I: Restores 10 HP to target. Caster loses 15 HP. (And restores 15 FP) Force Sacrifice II: Restores 20 HP to target. Caster loses 30 HP. (And restores 30 FP) Force Sacrifice III: Restores 30 HP to target. Caster loses 45 HP. (And restores 40 FP) Alternative, Simpler Scaling: Caster loses exactly 100% + (10 * Power Level) of the healed amount. (e.g., Level I: Heal 10, Lose 11; Level II: Heal 20, Lose 22; Level III: Heal 30, Lose 33). A successful Treat Injury skill check (DC 15 + 5*Power Level) by the caster could reduce the HP cost by 15-25%. If it's difficult and I am asking too much then just "Removal of "Force Heal" and "Revitalize"" or "Removal of "Force Heal" and making "Revitalize" a DS power" Plot- wise, it would be possible to use this ability by a large number of Jedi to resurrect one life. But one Jedi would die by using it for another in some stories. That would be a great antithesis to Darth Vitiate. "There is No Death, There is the Force"
  2. 0 points
    So this was a long time coming, way too long I was working on this but finally got it to a relatively good state. I mean it's still messed up in some ways but the biggest thing that gave me trouble was the experience points in alignment to the level-ups. I got that to work but you can't auto-level up lol sorry. But for the exp, I essentially needed to create code caves and track down a struct where the experience points for level-ups were stored. I had to change that offset when the game parses the exptable.2da at the beginning and in a function when you load a character. Other problems are that you can't see the "experience needed" for level ups but it's the same exact equation for calculating the needed exp for level-ups regardless and the same exact needed amounts like in KotOR 2 so peek at the exptable.2da for that I guess lol. And the other problems I know are that you can't get feats and force powers past level 21. You could always mess with the featgain.2da and classpowergain.2da for levels before 21. You can still get attributes and skills past level 21. And you could still be pretty op with all those attribute points, health point, and force power point increases. To install, make a backup of your old K1 exe and 2da files that would be replaced by this mod. Then just put the 2da files in the Override and replace the exe of course. Here is how I worked on it before, but I just fixed the exp problem today. I could go further than level 50, hell the code cave I made can fit way more exp storage data, I could go thousands more but I think 50 in itself is a bit overkill even lol. But no one says you have to keep leveling up anyways. And I just always thought that level 20 was a little too low and just figured matching KotOR 2's level cap was the way to go. I can do this same mod for KotOR 2 btw but I don't think it's needed that much. But if someone really wanted it I could put it out there too of course like raising that cap to 75 or something. Other purposes you can use for this mod are other mods in combination with this like Brotherhood of Shadow, other planet mods, and other mods that add more to the game. You can mod Malak's utc file on the last Star Forge module and make him a lot tougher and stronger to match your higher level character too! There could be other problems too so I might need to make patches for this more down the road. Edit: I fixed a lot of things now. You can download from here again I updated the downloads in this post too. Edit 2: I just updated this again so now feats and force powers go past 20 class levels! So now you can go to level 50 still increasing them! 2das.rar xptable.2da swkotor.exe exptable.2da