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Showing content with the highest reputation on 03/07/2025 in File Reviews

  1. 1 point
    I'm sorry, but in its current state I cannot recommend the mod. It's a tragedy, because M4-78 adds very vital content to KotOR II. But the current version of the mod suffers from questionable design choices, and annoying bugs. The initial "clear the radiation" quest has multiple instances of the character being abruptly teleported to elsewhere on the planet after exiting dialogue. There is no warning, no option to refuse, nor even a transition. It's a very jarring and disruptive mechanic that greatly detracts from the experience. Moreover, it's entirely unnecessary due to the planet already having escort droids for fast travel. It feels like a developer shortcut that got left in without testing how it would affect ordinary players. Said quest also has issues if one chooses to play as T3-M4: all of his responses to dialogue are untranslated droidspeak onomatopoeia. While this is consistent with his adventure in the warehouse, it proves somewhat problematic here. In the warehouse, his choice of response (when you had a choice at all) was of little consequence. That is not the case on M4-78 - there are a couple of conversation choices where what you say can actually have a different outcome, and the untranslated droidspeak thus reduces players to blind fumbling to progress. I believe that for this occasion, either his responses should be translated in-game, or players should be provided an external cheat sheet. Or at the very least there should be some sort of bracketed tone cue. Yes, you can play as one of the other droids to avoid this problem, but it's still annoying that T3 is needlessly awkward. Moving beyond that, two of the planetary sidequests are broken. The "Deadly Upgrade" quest will reinsert itself into the player's journal after completion the instant the player sets foot in the Research and Development area, with the journal entry acting as if the player killed the malfunctioning assault droid themself regardless of their actual choice (which, given the assault droid is an egregious damage sponge if the player fights it, was probably to fetch CS-28). The quest "Fixing Droids" on the other hand is missing one of its key items, the Droid Memory Core - the developers deleted the placeable where the item spawned, and did not set a replacement location for it. They have also yet to publish the item ID, so currently you can't even work around that with Kotor Savegame Editor or the cheat console. The code that spawns a key NPC to open a door for you in the Industrial Sector if you resolved the Environmental Sector peacefully doesn't care if you've already opened the door or if he has already been spawned there, meaning multiple copies can spawn whenever you re-enter. The game does not make it clear that you only get one chance to sabotage the power supply for the Experimental War Droid - in fact, the exit prompt saying "Do nothing for now" gives the opposite impression. The spawning for the industrial sector droid you have to rebuild is also buggy, with redundant spawns being possible. The in-game event log shows a comment calling zbyl the r-slur that I'm pretty sure the devs didn't mean for non-devs to see. The main quest journal fails to operate once the cooperation of both Archons has been secured, meaning the player has no reminder of who they're supposed to speak to next. And one of the enemies in the final confrontation tends to fail to aggro at first. Probably has something to do with the fact that Sith Assassins are neutral on spawn.