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Showing content with the highest reputation on 11/13/2022 in Posts

  1. 2 points
    Back on the subject of porting, I've started putting a bit of a modders resource together, porting some of the alien species added in TSL back to K1. I've fully ported the Gand and Sullustan over so far: More to come. Just thought I'd post a little update incase anyone cares!
  2. 1 point
    The Toydarian is now fully working in K1 as well: The wings work perfectly ingame, both screenshots just happen to have been taken with the wings in roughly the same position. They look/work exactly like in TSL. I'll include both the version with the hat and the hatless one when I release the resource.
  3. 1 point
    As far as the camera is concerned, I think it does add a level of eery anticipation to the scene. The floating camera gives it an ethereal quality & it cues the audience into something being wrong before any dialogue is spoken. I do understand the frustration with the camera movement, but there's something atmospheric I love about build up it creates, especially combined with the music. Something that might fix it would be if instead of the stiff movements, the camera was instead slowly rotating towards the cockpit throughout the movement? So you start with the camera in the same spot & it begins moving along the same path, but instead of jerky, stop\start, it would instead gracefully ease along the path, rotating until it eventually settles on the map panel. It's a bit hard to describer without showing, but I hope that the general idea has been communicated. In any case, I think the scene is better with it than not, personally.