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Showing content with the highest reputation on 05/13/2020 in Status Updates

  1. 1 point
    I was looking at the fairsider's kotor 1/2 toolset ........ I was able to go into kotor1 mode... open up one of your kotor 1 modules.....then go in and change the mode to kotor 2...... now you can select a npc or object on the map then open up the edit window which not allows you to change it to use kotor 2 appearances etc. Then simple save or save as. Have not tested with editing it then going into in game but this should by pass the issue where you want to use kotor 1 modules and fill it with kotor 2 assests and edit the files as if they are kotor 2 game files.
  2. 1 point
    On a technical side, the k1 modules in the 2 resource files you uploaded would work in k2 mod. Was thinking of using some of the k1 maps you have ine the upload for a possible mod. I saw that you mention to use them to remove certain ojects on the module. I would only be keeping the placeables in them unless i plan to reskin the module to represent a different location/planet. Would this be ok? Side note, are you using the kotor toolset to place and populate the modules in your mod? Thanks and great job with your mod👍👍👍