Happy New Year, all! I figured the fire looked a bit blurry, so I changed the image size to a higher resolution and ran an old-school upscale algorithm. ( Sharpen -> Diffuse:Anisotrophic) to increase the detail.
Just a shot against the environment shield with all of the elements together. I am considering updating the rock texture of the battle ravaged area behind the shield just because it looks quite bad.
One of the trees isolated to hopefully show the textured model in its entirety. Originally I was going to make the bark a darker color, but the lighter tones seems to work better against the canyon wall.
Some details on the trunk base of the trees.
This area is the little visited stream toward the back of the module complete with hiker skeletons and backpacks.