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Showing content with the highest reputation on 06/17/2019 in Posts

  1. 1 point
    The mechanic that I really had in mind was that essentially the NPCs would be scripted to run to a container or placeable, and then equip a pre-determined weapon. The PC/Party would only have one or two containers close by with maybe a longsword or a blaster. Essentially the idea being to make you fight with weapons that aren't necessarily your forte. I didn't think a large scale NPC weapon search mechanic would work very well. Nor do I have the knowledge to execute that idea, as neat as it could potentially be. In other news, I have successfully implemented paths for the first time in my areas! This is a big step toward the content-friendliness of my areas, and possibly the last new area related issue I needed to solve. Now NPCs can find their way about my areas with ease, which is going to go a long way when the content is rolling in heavy.
  2. 1 point
    Too early. Expect another delay now.
  3. 1 point
    @Lucy: I believe HH got that impression when you said to integrate this into TSLRCM...
  4. 1 point
    Cool idea and premise. It was always cool as a dark sided Revan making Juhani kill Xor if you decided to not kill her at the Grove.
  5. 0 points
    So, any idea when this mod will be finished and released? Like this year, next year, never?
  6. 0 points
    12 months is almost over. Can we have the models now, please?