K2 00019
Atton texture experiment from talking point of view. I used the Alpha Layer to create a less flat profile for his teeth; which I plan to do for every NPC and Party Member if I can.
The eyes were impossible to change unless I remapped them to a separate texture file and disabled the duplicate UVW mapping (They are duplicated down the middle of each eye) If I could somehow learn how to do so, I would make every character eye texture in the game its own texture and run a CM Baremetal filter to make it look reflective.
-All images have 12 brightness added to compensate for the darkening effect inherent in game screenshots.
-The image has 12 brightness added to compensate for the darkening effect inherent in game screenshots.
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