What's VP been up to Lately?
As you all might have guessed, I've been pretty busy lately what with making sandwiches for all of the hungry citizens of the world. Add to that that the time I used to reserve for modding has been slowly switched over to playing Xbox360 games, and... yeah. To give you an idea of how busy I am, I should be leaving for work right as I'm about to publish this.
It's going to be busy for me from here on out, so if I'm going to get any of this stuff done, I'd like to get a list out in the open of what I have on my slate of things to do. This whole "randomly switch between mods and fixes thing I have going on isn't working all that great, to be honest. I have a lot of things I want to do, and I think it would be better if I announced them systematically and then you guys could hold me accountable for them.
To start things off, I'll go by the category of mod.
MODELS
Layne Staley head 2.0
The Layne Staley head 2.0 is almost dead. I felt that I needed to remap the hair of the original Layne and then that sort of turned into a bit of a remodel. A little more structural work on the nose, brows and lips and I think that'll be ready.
Visas Unmasked
The head itself is ready, fully modeled, and it looks totally awesome especially with the excellent skins provided by RedRob. All I'm waiting for is a quick touch-up to the eye sockets to make them a bit scarred and we're done on that front too.
Bastila for ROR
The Bastila head and robe combo I made recently, I donated to ROR. They're at least using the robe, this I know. A revised head is a maybe at this point.
Hi Poly Tin Cans
This is done how it is... but I may be working on a larger scale lightsaber mod... unlike any you've probably ever seen or downloaded before. Stay Tuned.
TSLRCM contributions:
HK Factory
Yep, HK factory is getting a slight renovation, both to restore a little bit more of cut content, and to rearrange things how I would do them. Chances are that it will probably be included in TSLRCM, but if all else fails, I can always release it as my own Director's Cut, lol
Kreia Green Fix
In order to ensure maximum compatibility with the Kreia Green fix, I'm just donating my files to TSLRCM. I modified their own files too, so the fix should be absolutely sound. Also a few other model fixes you might not notice unless I pointed them out.
Last but not least:
MALACHOR VI
Yes, we are still working on it, but progress has been slow mostly due to my frequent absence, thus making it hard for Bead or I to meet up to discuss things anymore. It will still be done, we just have to get some momentum, which will hopefully happen this summer after I get my computer fully recovered from its crash.
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