I am in the process of doing some fairly complex reskins, but the UVW Unwrap on specifically the Gamorrean and Ithorian models is causing no end of trouble with its stretching in certain areas and its duplication of certain parts on the texture that I still can't pinpoint.
To make the end result cleaner, I have determined I will have to either remake the UVW Unwrap locations and/or change the model geometry. However, I only know the basic and much less technical side of making a texture UVW, and to top that off, I'm using Blender as it has much less memory overhead and because it's free.
Since the game files have many egregious examples of poorly wrapped models, I was wondering if we could have some sort of in-depth tutorial on what to avoid doing when unwrapping or editing models, and possibly a step-by-step on creating a new UVW Unwrap for assets from the game files.
Perhaps if possible, maybe some people familiar with Blender could also help with translating the 3ds Max method as well?