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Guest Megane67

Does TSLRCM require the 1.0b patch?

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Guest Megane67

Hello,

 

I'm interested in replaying TSL with the 1.7 RCM patch and I just wanted to know if I need to install the official 1.0b patch beforehand or if that will conflict with the RCM patch and/or any other mods that are confirmed to be compatible with the RCM patch. I have been unable to find a definitive answer on the forums or Google and the RCM readme doesn't mention anything about needing the 1.0b patch either so I just wanted to be sure before installing.

 

Thanks in advance,

 

Megane

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No,the 1.0b patch is not required but it fixes a lot of issues TSLRCM does not(since the patch already fixed those issues we didn't need to). So the only issue is those bugs the patch fixed will still exist in the game.

 

This is what 1.0b fixed(bug wise)

------------------------

NEW CONTENT AND FEATURES

------------------------

* Added voice lines for Opo Chano when the PC states they can

repair the protocol droid themselves on Telos (dark side)

* Added support for the Intel i915 chipset

 

RESOLVED ISSUES

---------------

* Corrects a crash issue at the beginning of the dialogue after

entering the Harbringer

* Corrects a crash issue when transitioning between B-4D4 to the

main character after Czerka Mainframe quest on Telos (light side)

* Corrects an art issue with NPCs that appear in the mine

foreman's log on Peragus

* Corrects a geometry issue inside the Jekk Jekk Tarr bar on

Nar Shaddaa

* Corrects an issue with ATI Radeon cards being incorrectly

reported in the swinfo.txt

* Corrects an issue with Atton missing from force cage in the

Telos Academy

* Corrects swoop race forfeiting issue. Players can now win races

after forfeiting a race.

* Corrects an issue with the swoop bike getting stuck in air in

the swoop race mini-game

* Corrects stuck issue when reboarding Ebon Hawk on Nar Shaddaa

* Corrects a text/voice mismatch in Kreia's dialogue on Malachor

* Corrects a scripting issue with Batano quest on Telos (light side)

* Corrects a scripting issue with Devaronian conversation on Telos

* Updates a journal entry for "A Hidden Power" quest on Korriban

* Updates a journal entry for the "Fuel Sabotage" bonus mission

on Telos

* Master Vash’s corpse will now yield a lightsaber if you have a

lightsaber when you kill him on Korriban (dark side)

* Khoonda Gun Turrets will no longer appear if you destroy them

on Dantooine (dark side)

* Reduced the repetition of party members' voice lines when

opening doors and containers

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