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KOTOR1/2 dialogues automated recreation in Unreal Engine 4


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I'm a scientist, not an artist, and my primary interest is how things work not how things look. I'm fascinated by automation, and its unexpected results

An example https://www.youtube.com/watch?v=pJxGom7YK1A

For disciplined scientists interested in some details, here is a raw (green screen) version with logs https://www.youtube.com/watch?v=s8yGfzNXvI8

Basically think teleportation: de-materialize data from Bioware engine/games and re-materialize in Unreal Engine 4, automatically, I just press the play button.

I currently manually add the background in an attempt to widen the potential audience. I tested the same technology for both KOTOR and both Dragon Age games, but visually I like the mixture with SWTOR backgrounds the best, as a personal preference.

I don't know if you see any practical applications of this technology, but it's real now, do what you will. 


 

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