KUyTh 7 Posted May 22, 2018 You're probably very familiar with this noise emitted by the Ebon Hawk's round console in the centre of its main hold. It is especially noticeable during briefing cutscenes, with character voices sometimes almost drowned by that static buzz sound. I've managed to mute it by removing "al_ffld_door1.wav" and "al_holding_cell.wav" from the StreamSounds directory. However, I am not quite sure if their absence is going to affect other elements in the game, with the latter obviously referencing holding cells/force cages. It would be nice to know if these sound files are as negligible as the ones that can cause buzz sounds in the case of regular consoles and terminals. Quote Share this post Link to post Share on other sites