Sanguinas 0 Posted January 27, 2018 So, I've tried quite a couple of times now to mod the feat.2da file to make all feats available to my character to select. Most of the iterations makes the game crash, so I come to you with some questions to maybe make it work. First of all, are there any feats that it is known that you cannot change the info on for the game to remain stable? Like perhaps if they require a special animation or something of the sort. What does the "[class]_list" column value actually mean? And what uses it as a reference? When I got Sneak Attack to work on a Jedi Consular, "prereqfeat1", "prereqfeat2", and "successor" didn't seem to work properly. It displayed level 1, 4, 7, and 10 as selectable. What's up with that? Targeting, Unarmed Specialist, and Precise Shot behaved similarly. And while I'm on it, what does "toolscategories" do? Thanks in advance, and stay phenometastic! Quote Share this post Link to post Share on other sites