RLG 6 Posted November 15, 2017 Greetings, I am the Rampaging Lawn Gnome, and tabulated here is the modding madness that I will attempt to develop (real life and funky working hours sadly intrude on KOTOR). X'Los the Crystal Smuggler (K1 and TSL) Background: I was always annoyed that certain crystals in K1 were dependent on story choices (TSL's random number generator was equally annoying). I also thought Korriban (both in K1 and TSL, but especially in TSL) lacked content. Phase One will add X'Los as a alien merchant of crystals on Korriban (LS, neutral, DS and cheeky DS dialogue options). Phase Two will add a new area or two (basically, tomb raiding). Progress: I've written the dialogue, and have a good balance of items to sell. I just need the time to slog through the character creation process. Possible Bells and Whistles: [TSL] Add option to kill X'Los with appropriate influence gain or loss. Things I Would Like To Do, But Are In The Future With More Time and Experience (aka the Visionary Stage). The Courier [K1] -Basically you run between different planets and give item X to person Y for credits / items. Easter Egg Hunt [K1] -Based somewhat on the Fable sidequest, you are given a clue to find a person who gives you the next clue and so forth until you get a really cool item and/or credits or your head explodes. Lots of potential for dark side points here (forcibly persuading or killing the people who give you the clues). Telos Expansion [TSL] Adding a new area to Telos (I felt it was too linear for a game that emphasized choice). I really haven't thought this one out. The Mysterious Box [K1] I thought this particular quest was somewhat random and felt was cut short. I would like to try (warning: SPOILER ALERT) . to somehow make an opinion to bring the box to the Unknown World or eject it into space or do anything other than to bring it to Motta . 1 Quote Share this post Link to post Share on other sites
Guest Qui-Gon Glenn Posted November 15, 2017 I like it! New areas sounds fantastic - will you be using retextured vanilla modules, modules modders have made as a resource, or your own? Quote Share this post Link to post Share on other sites
RLG 6 Posted November 15, 2017 Let's say retextured vanilla and modder's resources (at least for the first area) for now. Quote Share this post Link to post Share on other sites
Guest Posted November 15, 2017 The TSL Telos one sounds very interesting. Quote Share this post Link to post Share on other sites