Torm 10 Posted August 5, 2010 Is this bad? I have done 1 playthrough and it did not seem to be a problem..although on this next playthrough I am getting more hang ups inbetween loading zones....could this be the problem? I think that was a vanilla issue... Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted August 6, 2010 Hangups are a vanilla issue,thanks to the aurora game engine. the only real reason for updating to 1.0b is because it does fix a lot of things (broke a couple also,don't worry we fixed them) but these are fixes that aren't a part of TSLRCM all our work was based off 1.0b being in place(less work we had to do ) So the answer is ,no it won't hurt anything but you could run into bugs occasionally. The list of fixes in 1.0b * Added voice lines for Opo Chano when the PC states they can repair the protocol droid themselves on Telos (dark side) * Added support for the Intel i915 chipset --------------- RESOLVED ISSUES --------------- * Corrects a crash issue at the beginning of the dialogue after entering the Harbringer * Corrects a crash issue when transitioning between B-4D4 to the main character after Czerka Mainframe quest on Telos (light side) * Corrects an art issue with NPCs that appear in the mine foreman's log on Peragus * Corrects a geometry issue inside the Jekk Jekk Tarr bar on Nar Shaddaa * Corrects an issue with ATI Radeon cards being incorrectly reported in the swinfo.txt * Corrects an issue with Atton missing from force cage in the Telos Academy * Corrects swoop race forfeiting issue. Players can now win races after forfeiting a race. * Corrects an issue with the swoop bike getting stuck in air in the swoop race mini-game * Corrects stuck issue when reboarding Ebon Hawk on Nar Shaddaa * Corrects a text/voice mismatch in Kreia's dialogue on Malachor * Corrects a scripting issue with Batano quest on Telos (light side) * Corrects a scripting issue with Devaronian conversation on Telos * Updates a journal entry for "A Hidden Power" quest on Korriban * Updates a journal entry for the "Fuel Sabotage" bonus mission on Telos * Master Vash’s corpse will now yield a lightsaber if you have a lightsaber when you kill him on Korriban (dark side) * Khoonda Gun Turrets will no longer appear if you destroy them on Dantooine (dark side) * Reduced the repetition of party members' voice lines when opening doors and containers Quote Share this post Link to post Share on other sites
Torm 10 Posted August 6, 2010 problem is it wont patch with the mod installed stops at 40% and says there is already an existing file haha guess ill just finish this playthrough.. Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted August 6, 2010 Yeah at this point I wouldn't worry about it,if you ever re-do a fresh install I would add it then. Quote Share this post Link to post Share on other sites
Torm 10 Posted August 6, 2010 appreciated stoney the work is great! Quote Share this post Link to post Share on other sites