JebusJM 2 Posted January 14, 2016 Hello everyone, Now that DeadlyStream seems to be the place for KOTOR modders, I am copy & pasting (with a few edits) my tutorials over from Holowan Labs. Here is a short tutorial on how to set/change where you spawn in your custom module in 5 easy steps. I will show you how to extract the required file and edit it accordingly.Requirements:KotoR Toolkgff EditorHere we go:Step 1: Open up KotoR Tool and navigate to danm13.rim in the RIM's section (or the .rim you will be using for your mod).Step 2: Open "Module Info File" and extract the module.ifo file to any directory that you want.Step 3: Open module.ifo with the kgff Editor.You will find these entries in one group together:Mod_Entry_Dir_X (this is the X direction you will face)Mod_Entry_Dir_Y (this is the Y direction you will face)Mod_Entry_XMod_Entry_YMod_Entry_ZStep 4: The last three entries are your XYZ coordinates. Launch KotoR, load any game and type into the cheat box "warp danm13" (without the tags).Step 5: Go to where you want your new spawn point to be and type "whereami" (again, without the tags) and then place the XYZ coordinates in appropriate place in the module.ifo file.Extra notes: If you are creating a custom module to release to the public, you're best off also adding the correct XY directions in.For TSL Users: To be able to find out your location, use the K2 Armband.I hope this tutorial has been informative. Also a really big thanks to the great modders in this community who have helped me to make this tutorial possible. 2 Quote Share this post Link to post Share on other sites