Psyentific 0 Posted December 29, 2015 Look at the baseline feats for special attacks: Critical Strike doubles critical threat range but lowers Defense by 5 Flurry gives you another attack at the cost of -4 Defense and Attack Power Attack gives you +5 damage at -3 to hit.These all seem fairly shitty, but also in-line with each other. Critical might be a bit harsh, especially considering that early-game you're not going to see high threat ranges like mid/lategame, but it's a stepping stone feat anyway.Now look at the Master-level feats for special attacks: Master Critical Strike quadruples your threat range, but lowers Defense by 5 Master Flurry gives you an extra attack at -1 Def/Atk, practically free Master Power Attack gives you +10 Damage at -3 to hit Among these, Flurry/Rapid Shot is easily the most powerful, equating to a full-damage extra attack for a negligable penalty - that's another d12+str, at least. Behind it is Power Attack, whose +10 dmg is comparable to the average d12+str, before bonus damage mods. Critical Strike is terrible; Even on a Crit-focused build where you'd crit on 11-20, that's still not enough to offset the massive -5 penalty to defense, especially in comparison to Power Attack's consistent -3 and Flurry's step from -4 to -1.My question is this - What file do I mod to change Improved Critical Strike and Master Critical Strike's defense penalty? Quote Share this post Link to post Share on other sites
Box 8 Posted December 29, 2015 As far as I know, you'd have to mod compiled source code since the combat feat behaviors aren't defined in a file. Quote Share this post Link to post Share on other sites
Psyentific 0 Posted December 29, 2015 As far as I know, you'd have to mod compiled source code since the combat feat behaviors aren't defined in a file. I guess this explains why nobody's tweaked the combat feats and the Dueling/TWF disparity. Welp :v Quote Share this post Link to post Share on other sites