djnugent

How to change Appearance.2da to resolve the Transparent Textures issue

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This is in reference to the forum topic discussed HERE.

 

This tutorial is to show step-by-step instructions in how to manually change appearance.2da to resolve the transparent character issues that some have reported with certain textures.

 

* Models used are from the Battle Hardened Mandalorians mod by Canderis - only using this as example as I experienced this issue with this mod, and it's a really cool re-texture... 

 

Some textures containing alpha channels show up as transparent in-game:

post-13103-0-92398500-1430460600_thumb.png

 
 

This is how you fix it.

 

It is highly recommended you backup you appearance.2da file before proceeding.

 

Extract appearance.2da using KOTOR tool.

- you can open it by double-clicking on the appearance.2da file in your Override folder

post-13103-0-03357000-1430460558_thumb.png

 

Find the model you are trying to fix. In this case, I'm looking for Alien_Mandalorian. 

post-13103-0-28826000-1430460552_thumb.png

 

Highlight the row(s) and scroll to the right until you see the envmap tab. Most of the entries in the field should read DEFAULT.

post-13103-0-74088100-1430460559_thumb.png

 

Change DEFAULT to read CM_Baremetal in all of the models that you have transparent textures for.

post-13103-0-32604900-1430460555_thumb.png

 

Go to File->Save as appearance.2da.b.... into another folder. Copy to the override folder, overwriting any files with the same name.

 

When you launch you game, the characters should now show all texture maps as they were meant to be:

 

post-13103-0-69125000-1430461348_thumb.png

 

And that's it  :thumbsup:

 

 

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