Howie_Dewyn 0 Posted 12 hours ago I've ported a model from Kotor 2 into Kotor 1 to use as a player character. It works but there's an issue. He has a really ugly problem with his jaw in dialogue scenes. Seen below I am not at all experienced in modeling or texture creation so I've been searching around everywhere and I can barely understand what I'm reading, I've also been unable to get the suggested 3dmax to open on my PC. So I went looking for a fix that I can implement into my mod and came across this thread where the same issue was fixed with a very similar head. Using the model for that head fixes the jaw issue and also makes his eyes better but introduces 3 new issues. A deformed lip, deformed nose, and a floating scar that looks like an old band-aid. See below - May I have some help resolving this issue please? Quote Share this post Link to post Share on other sites
Howie_Dewyn 0 Posted 1 hour ago Well I guess this is progress? My only clue is "Two verts on either side have neck weights they shouldn't". I just have to figure out what the heck that means. Quote Share this post Link to post Share on other sites