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Howie_Dewyn

May I have some Modding help please?

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I've ported a model from Kotor 2 into Kotor 1 to use as a player character. It works but there's an issue. He has a really ugly problem with his jaw in dialogue scenes. Seen below

Photo1.png.c21a77274573308249c61755b6fcd2f7.png

 

I am not at all experienced in modeling or texture creation so I've been searching around everywhere and I can barely understand what I'm reading, I've also been unable to get the suggested 3dmax to open on my PC. So I went looking for a fix that I can implement into my mod and came across this thread where the same issue was fixed with a very similar head. Using the model for that head fixes the jaw issue and also makes his eyes better but introduces 3 new issues. A deformed lip, deformed nose, and a floating scar that looks like an old band-aid. See below -

Photo2.png.64f0ecf345c3107cf7e807a6dc745f66.png

 

May I have some help resolving this issue please?

 

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Well I guess this is progress? My only clue is "Two verts on either side have neck weights they shouldn't". I just have to figure out what the heck that means.1438976886_Screenshot2026-02-14211509.png.4fb036d56afeac38fd86e28ecd867bc4.png

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