Rictus 4 Posted January 4 I was hoping to get some feedback on a model tweak I am working on and figured I may as well start a WIP thread. (At the very least I am a work-in-progress as a modder😁) First up (and so far only) my take on the female mandalorian. Let me just preface this by saying I have no idea what I am doing. This is the first time I am trying anything like this. In my first attempt I narrowed the shoulders of the model which caused weapons to float alongside the hands, and really mangled the offhand when trying to hold a melee weapon. Since I have no idea how to fix this I ended up just keeping the shoulders the same width and tried to create the illusion of narrower shoulders. Spoiler Left: my variant, centre: default male, right: InyriForges variant I actually made very similar changes to the helmet as Inyri, and narrowed the waist a similar amount. The differences are: outer shoulder plates have been pulled in tighter to the body to make the shoulders seem a little less broad, narrower chest- and back-plates and deeper armpits to give a narrower torso, and a slightly bigger undercut for the chest-to-abdominal armor, to try and create a more feminine profile while remaining at least somewhat realistic. I am attempting to make a subtle but still noticeable change for the male/female versions. I felt Inyri's was pretty unsubtle.🙃 Any tips, suggestions or critiques would be appreciated. Thanks. 2 Quote Share this post Link to post Share on other sites
Froggy89 0 Posted Tuesday at 08:13 PM Why don't you copy the mesh over to one of the female armor models and then use the sculpt tools to fit the armor around the existing model mesh? You can then delete the original mesh and the model will use the female animations. I think you're better off starting with a female model and trying to make it more masculine/androgynous than using the male model/animations and trying to make it look feminine. The proportions will just look awkward. Quote Share this post Link to post Share on other sites