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Hi everyone, I wanted to share a pretty major milestone with the KOTOR community. Over the last 24 hours, I have successfully reverse engineered and reconstructed the original KOTOR Tool into a working Visual Studio 2010 project, with source code files restored, curated, repaired, and brought back into a buildable structure. I worked through the decompiled output manually, repairing broken VB.NET syntax, restoring missing line continuations, correcting project references, fixing startup and application path issues, and rebuilding the project into something that can now run inside Visual Studio again. Source Files I also used ChatGPT heavily throughout the process as a coding assistant, helping identify broken patterns, repair old VB.NET structures, and accelerate the reconstruction process. The actual curation, testing, correction, and project decisions were done manually by me. This was done in roughly a 24-hour period. For anyone who remembers how important KOTOR Tool was to the original modding scene, this feels like a serious preservation milestone. The goal here is not to take anything away from the original creator or the work that came before. Quite the opposite: this is about preserving an important part of KOTOR modding history and making sure the tool can still be studied, repaired, and potentially modernised. At this stage, I am treating this as a restoration and preservation project. I am not making any promises about releases yet, because there may be legal, licensing, and attribution questions that need to be handled properly and respectfully. Visual Studio 2010 Compile But technically speaking, the milestone is real: - KOTOR Tool has been reconstructed into a Visual Studio 2010-compatible source project - The source files have been manually curated and repaired - The project now runs again from source - The restoration was completed in approximately 24 hours - AI-assisted coding helped accelerate the repair process, but the reconstruction was manually supervised and tested KoTOR Tool running in visual studio 2010 debug. I know this tool means a lot to many people here, so I wanted to share the progress with the community and open the door to discussion. For those who used KOTOR Tool back in the day: What parts of the tool do you think are most important to preserve? What would you want to see documented, stabilised, or modernised first? LordVaderCW There is still much to do with this project. But, after a decade and a half, it is now open to the modding community. I will in due course, make the source available on GitHub. Fred built this in DotNet Visual Basic, on Net 1.1; its now running on 2.5; I intend to get it to atleast dotnet 3.5+ and also plan to make a C# version, or as close it as possible. I almost got sued by Lucasfilm, for trying to make SWKoTOR:III on ModDB. (yea im that guy!) in the days of Unreals UDK (with a little bit of ResourceHacker). I believe with the right minds in the KoTOR community, we can **FINALLY** begin efforts to PRESERVE, RESTORE, and even maybe uplift these Sacred Games, which have become Holocrons of our Heritage. May the Force be with you. LordVaderCW. #StopKillingGames Originally Posted on Reddit: You will find all updates i make to this project over on reddit. When i have a suitable application ready to release, in traditional style, if there are no Objections from the community, i will upload it here, to deadlystream.
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