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Showing results for tags 'lore-friendly'.
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More than a request, I want some guide and advice for making this mod by myself, I have made my own items' mods before and change some items' descriptions to make them more lore-friendly or work over already existing mods. I'm still a beginner, so If you could guide me with this I would be grateful. This mod would consist on changing the Sword of Ajunta Pall (which is a double-bladed sword) into a single-bladed sword inspired in this Sith Sword from the "Book of Sith" (written by Daniel Wallace, who describe that this Sith Sword was improved by immersing it in a bath of "blood spilled in wrath), just 'cause it looks and sound cool as hell, and I would love to use it with the Spectral Ajunta Pall mod: I have some experience on 3D modeling oriented to enginering (like Inventor, SolidWorks & Freecad) 'cause of college, but not in videogames 3d modelling. Fortunately there's a user called Jonatan Santana that already 3D modeled this Sith Sword using Substance Painter and upload it on Sketchfab on many formats (dae, .gltf, .usdz, .glb). I already asked for Jonatan's permision (the model has the CC Atribution License) and I'm awaiting his approval. But I want to know if the files format (dae, .gltf, .usdz, .glb), number of poligons, or scale of the model allows me to make the mod. If it works, what programs do I need to make the mod (like Kotor Tool, or Holocron Toolset), how can I scale the model (in case it's dimensions are not the right ones), how do I assign this the single-bladed sword (and character) the correct movements (instead of the double-bladed ones). I would be really grateful if you can help me with those questions and give me some of your guide. May the force be with you!
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- sword
- ajunta pall
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Hi everyone, I've been lurking KotOR forums since I was about 8 years old, and figured 17 years later I'd put my hat into the ol' modding ring. I'm currently working on a full overhaul of every single item, creature block, and description so it's all a bit more fluffy and cool (I know - a weird thing to do for a first mod. Just always felt that KotORs itemization lacked any kind of depth?) I'm about 60% of the way through, just wrapped up all the items and was wondering if anyone would be interested in playtesting a really early revision? It should be compatible with most texture mods as it doesn't mess with those at all. It would be good to know if things seem: Overpowered Out of place Cringy (I know, personal preference) Too much Too little And just generally have people to give their thoughts of what they'd like to see. Things I want to add as the project progresses: Custom icons for everything new added that try to stay true to the original icons and art style. Unique textures for any placed equipment. New textures applied to droids party members when they equip different armors that correlate with the lore as appropriate. New weapon types (Possibly models sourced from Star Wars Galaxies). Tusken Rifle Gaffi Stick Vibroknuckler Light Lightning Cannon Rocket Launcher Blastswords New feats. Unique weapons for non-Jedi party members. Different models than normal weapons - they start with them and are good early but unupgradable. If you're interested, or have any advice - I'm all ears. Discord: Domamu#1399 Thanks everyone! Disclaimer: Compatibility may vary with other mods that alter the same items. Really you can kind of use it as a base after TSLRCM then overwrite with other mods. Edit: Added a download for the beta for people that want to silently D/L it. Edit 2: There will be balance issues - it's a WIP still after all, I'd recommend downloading the Difficulty Options mod by Darth Shan. Beta v0.4a.rar
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- overhaul
- lore-friendly
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