dubird

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Posts posted by dubird


  1. Ok, I created a mod for a bit of armor I'm fond of, and I would really like to add it to the footlocker in the Exile's room on the Harbringer. Problem is, I can't figure out how to place. I did manage to work on a dialogue addition that adds it to your inventory at one point, but I can't figure out what the reference is for the footlocker. I was wondering if anyone else has done this or knows how to find it. I've tried every variation of the reference that I can think of, and it keeps telling me it's not valid. Here's what I have:

     

    void main () {
        object oContainer = g_gresmillow007(2389);
    
        int nQuantity = 1;
    
        CreateItemOnObject("exilearmor", oContainer, nQuantity);
    
        }
    

     

    Yes, I know that's not correct, but that's the footlocker as stated in KT, so I'm unclear what exactly I should be using. In case it's not odvious, I'm not familar with scripting, so it's probally something simple, but I can't find any sytanx tutorials or references.


  2. Couldn't find this in the search.

     

    I'm unable to get the location of the droid factory. I have the journal entry that says when I get back to the Ebon Hawk, HK-47 has enough info to locate them, but I can't seem to trigger that conversation. When I enter the Ebon Hawk, I do get a moment of black screen like it's trying to go to a CS, but nothing happens and there's no new conversation options for HK.

     

    Mods: Offical update, TSLRCM patch 1.7, Jedi Temple, lots of reskins (just the textures, none of them added anything else), Tomb of Azgath N'dul

     

     

    I will also add that when I started the game without applying the 1.7 patch. When I realized I needed it, I did download and apply it, and it screwed up some of my character models. As in, I was a random female Republic officer and Kreia was missing entierly. I went in with the save game editor and was able to fix it, but thought you should know about that.