justsomeuser2k

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Posts posted by justsomeuser2k


  1. Hey played through your mod the last few days and wanted to say thank you for the wonderful time! :)

    Found a few bugs, which I thought I should bring up.

    I got stuck in three places where I wasn't able to move out of the area:

    Spoiler

    1) Czerka Biomedical Examination Lab

    going into it was fine, but going out it seemed like there was an invisible door

    image.png.e6d4b072d269ce95f9a97c897818d217.png

    2) A room in Aratech Droids

    there seems to be an invisible wall and I somehow glitched behind it

    image.png.32fa12ea2491fdf061402f25ad8074e9.png

    3) In the arena behind some scrap piles

    image.png.136330a01cdbd80ba10b0711f8858302.png

    Rodo's Mystical Antiques had some missing textures:

    Spoiler

    image.png.8a98ac2d5719f529fd037d7cd6739634.png

    When selecting Vima while leaving the Ebon Hawk it says "I am broken so very very broken":

    Spoiler

    image.png.32cde6394a9c5fc5d2c04e5e152f333b.png

    And lastly after the Leviathan when the MC reveals the "big secret" to the crew and talks to T3 there's no response and the player is trapped on the Ebon Hawk:

    Spoiler

    image.png.73decd1a4eeac98d2f55cb133d1c2045.png

     


  2. Hi,

    I played through your mod a few days ago and enjoyed it really much, so at first I wanted to say thank you for creating it. :)
    I found two issues while playing through it:
    1) If the player kills the thug (202tel.mod\g_201thug001.utc) which spawns after giving Grenn the information about Batu Rem before the main quest with the Ithorian droid is done, the game softlocks when doing the Ithorian droid quest (only tested the Czerka version, but I think both should have this problem) when starting the cutscene where the thugs show up at the Ithorian hangar. I looked into it and I think the problem is 202tel.mod\g_201thug001.utc has the k_ptel_ma_d.ncs assigned as OnDeath script (the mod itself doesn't touch this utc as far as I can see, but the script is assigned by default). This script increments the global "201TEL_Thugs", which I think shouldn't happen when killing the 202tel.mod\g_201thug001.utc (resetting "201TEL_Thugs" to 0 before doing the droid quest fixed the problem for me.), probably the OnDeath script should be changed for something like k_def_death01.ncs instead?
    2) After Zez-Kai Ell rescues the player at the end of the mod the player is teleported to the nar shaddaa docks (In 323NAR.mod\a_geno.ncs "StartNewModule("303nar", "", "", "", "", "", "", "");" is used to do this). I think the waypoint is missing here, because the player starts out at the entrance of the map instead of the hideout, I changed it to StartNewModule("303nar", "FROM_305NAR", "", "", "", "", "", ""); and the scene worked out fine afterwards.

    • Thanks 3