kb1337

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Posts posted by kb1337


  1. On 5/20/2025 at 4:49 AM, N-DReW25 said:

    If you're editing NPCs inside their .MOD module files (provided by TSLRCM ideally), you'll need to use a save from before you enter the module you're editing. For example, if you're editing Luxa in 208TEL you'll want to use a save from before you entered that module. Even loading a Peragus save and warping to 208TEL will work.

     

    If you do what I've just said and you can't see the changes, chances are what you've done hasn't been implemented properly.

    Hi, I also modified the utc files of characters and they conflict with other characters that have the same name but in other modules, do you have a solution?


  2. Hello, I'm looking for how to add feats to non-companion NPCs.
    I'll explain: During combat, I find that the generic NPCs (Republic Troopers, Onderon Royalist, Allied Mandalorian, Sith Troopers, etc.) lack feats and always use the default attack.
    Holocron Toolset allows me to see all of this, but doesn't apply the changes I make, or do I have to restart a new game?
    Do you know of a way or tool that can help me?
    All help is welcome.