Nope.
Also nope...
I was able to have the proper behavior with the edited save, thank you. I will keep this copy though to test different interactions with the door. I tried mouse spam, keyboard spam, and both together to see, nothing. Actually, my initial suspicion of the quicksave seems to be the best answer.I tried spamming quicksave while opening the door, and the cutscene+dialog proceeded as normal, but when loading from the quicksave, the sequence break had occurred. This does not perfectly match my original experience though. If I am remembering correctly, I only hit the quicksave button once, and the sequence did not trigger at all.
I probably should've mentioned earlier, I am playing on Arch Linux via Wine (specifically GE-Proton-27). I didn't think this was relevant as I assume the other reports of this issue were likely on Windows, but since the cause of this issue seems unclear I'll start sharing anything about my configuration that could be helpful. I will try replicating the behavior on my Windows installation soon.
EDIT: Saving/loading is much slower on Windows for me (same system, both on NVMe SSDs), so I thought I was onto something, but no. Reproduced on Windows just as I did on Linux. One thing I am noting though is that the quicksave in some attempts has the door closed, and in others it's open. Same behavior though, no cutscene trigger. I imagine this probably just has something to do with the exact timing of the save.