discipleoftheforce

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Everything posted by discipleoftheforce

  1. Yes, having not done so yet, I too would like to express my thanks to all who have taken the time to improve such an old (but still great) game and give it the proper completion it deserves. All of you deserve recognition for your part in seeing this come to pass. Now, it is my understanding that this is the second attempt from this group to make USM and TSLRCM compatible. The second go around it was supposed to have been tested. Are the modders aware of this issue? Is there any investigation/work being done to fix this? I am not trying to be disrespectful in any way here. However, since this is a gamebreaker (one that seems to be at least a few months old, mind you), I would think it would at least garner attention from those who can do something about it. As far as I can tell from scanning the thread (and I could very well be mistaken here), it has produced zero responses from any such person. Do you need some sort of savegame to work off of or something? We could all obviously oblige. Either way, please at least acknowledge that some sort of progress is at least being attempted. Thanks from all of us :-) EDIT: So I did a search with black screen on Malachor (or somesuch as keywords) which pulled up 6 threads here discussing this same issue. All posts there operate on the assumption that this is a TSLRCM/USM compatibility problem. However, they were all dated before the "working" compatibility patch was released for versions 1.6 and up. In one of those posts, they say that it has to do with the fact the old patch didn't work (the one designated for TSLRCM v. 1.5). This implies that they at least knew of the issue then and intended to fix it for TSLRCM v. 1.6 and up. Obviously, such is not the case. At the link below, zbyl2 says to remove k_907_mal.ncs from the override folder as a possible workaround. Stoney also suggest downloading a file and then removing a file from the override directory. I'm not sure if all these fixes are supposed to be used in conjunction, separately, or both (depending on the case) nor is it clear if anyone actually got them to work. I would imagine you would have to have a save game available before any Malachor modules load up (up to just before you leave the Ravager and save Telos) in order to properly try it out. I won't have the time to try it for at least a few days so if anyone else wants to give it a go, let us know how it turns out. http://www.deadlystream.com/forum/showthread.php?t=48&page=2&highlight=black+screen+malachor EDIT 2: In another place a poster had a similar problem where they actually proceeded normally to the point where they enter the Trayus academy and were then sucked into the black hole from whence there is no return. There, zbyl2 suggests removing k_907_enter.ncs from the override directory as a workaround and that person got it to work, apparently.
  2. I think I need to clarify that I did that work on getting the 'right' version of the compatibility patch in the override folder (manual comparison, etc.) long before I came to Malachor. This issue at least on my end still remains unsolved. Is there anyone who has USM and TSLRCM with the newest compatibility patch who is able to complete the game without issue?
  3. I ran into this issue just a few days ago. I noticed that the original poster said that it seemed to work just fine if USM was uninstalled. Well, I started this playthrough using the original, non-functional USM-TSLRCM compatibility patch (with TSLRCM and USM installed, of course). I soon found out after I started the game that that compatibility patch was getting revamped. I downloaded the new version compatibile with TSLRCM 1.6 and up when it debuted and used the .exe according to instructions to install (without uninstalling the previous version of USM/compatibility patch). I looked at the log and noticed the new TSLpatchdata files didn't take and was forced to do a manual comparison and overwrite files as needed. As I was doing so, I noticed that when comparing the tslpatchdata folder from the old TSLRCM-USM patcher to the new one, the old one (that supposedy didn't work) contained two additional files: oldk_907_enter.ncs and oldk_kreiaspawn.ncs. (Was this an oversight?) This means that if I were to do a fresh install, the versions of the two files that would end up in the override folder would be that from the original USM compilation (i.e. unaltered by the compatibility patch). So I fished out these two files from the original USM.rar and stuck them in the override. Things worked fine after that with only a few minor dialogue bugs relating to training party members in particular force techniques (some worked, others didn't). If USM is indeed the game-breaking culprit here, is there something I'm missing in order to get it working?