Galldin

Registered
  • Content Count

    6
  • Joined

  • Last visited

Posts posted by Galldin


  1. 13 hours ago, Thor110 said:

    Well, it seems I made a slight blunder with some of my own fixes.

    I corrected various file name mismatches for some of the models in M478 in my own project and did so for this as well, but I must have improperly checked the export flags on one of them.

    Have since corrected the issue and it seems all the levels load fine, however there is still the visual error to deal with.

    error.png.24ab19720dc4a718724c8aa59fba33cb.png

    Some of the distant level geometry pokes through the fog as can be seen at the top of this screenshot.

    Guess that's what I get for poking around and fixing things at the same time as testing them!

    I believe it might actually just work as it is, but my fixes will stop the game outputting an "ar_error.log" to the files directory, so that's something.

    Still go to do a proper playthrough test though.

     

    Update : they haven't been authorized yet and I still have a little bit of testing to do, but initial tests seems promising.

    MM478EP

     

    MCoruscant

    Thor110

    Ahh ok, it’s good to see some of the trouble parts being able to be overcome,also I apologize if I made it seem as though I was impatient, I didn’t mean for it to be taken that way. 

    • Like 1

  2. On 10/9/2024 at 3:59 PM, Thor110 said:

    You're welcome, like I said I needed to get this done at some point anyway because I am aiming for my own project to work across all platforms/versions of the game and to be a relatively quick / easy install without some laborious guide to show users how to get everything set up.

    Though it's unrelated, I have also prepared a version of the Coruscant Jedi Temple mod by deathdisco for the Mobile and Xbox versions of the game.

    mcoruscant5.png.7efcbc777eda0b22daaec9a9ee8fdc24.png

    As far as I can tell everything works for this, I only gave it a quick test by loading into all three levels but I don't see any cause for concern and will test it thoroughly at some point as well.

    The issue with M478's larger levels might take a while for me to solve as I am trying to determine the best approach rather than trying a bunch of different things or rushing it.

    804DRO, the level with the long hallway like areas that are open to the sky, it seems, is too large and I need to figure out a way to cut it down.

    My current thoughts are

    Make different versions of the level and trim any unnecessary geometry, which is rather convoluted and seems like overkill.

    or

    Check the visibility files to ensure that any parts of the map that can be hidden, are hidden.

    Though as I don't do much modelling, I might have to reach out for some help on that one.

    We will have to wait and see for the time being.

     

    EDIT :

    Further testing has revealed that the larger level does actually load in, it just has a problem somewhere which is likely to be too many assets such as placeables or characters.

    mm478ep9.png.1102b7a4812fd49c17de31baeaf7c112.png

    Loading up an empty version of the level confirms that it is not the level geometry causing issues.

    More screenshots.

      Reveal hidden contents

    The entrance sequence plays just fine.

    mm478ep1.png.630b083b8dbd84aedd71dbd31cfa83b6.png

    Which is to be expected realistically.

    mm478ep2.png.c380f267d34275ecbf7588aed6a18d70.png

    Now just to tinker with the levels that have too much content in them to get them to load properly.

    mm478ep3.png.55b959f9d7c114f2fd601ef59a52d94b.png

    Which includes every level after the first level.

    mm478ep4.png.7fe745b6faafd600ea45f78b904a6407.png

    That is, entering the planet crashes the game.

    Still, I will get around to figuring out a simple fix soon enough of that I am sure.

    Thor110

    Ooohhh ok, well I is exciting to see that. If you don’t mind me asking, do you know or have an idea how your going to handle the installation? Is it going to be similar to the installation of the restored content mod, just drag the files into a folder, or do u have something else in mind?


  3. 5 hours ago, Thor110 said:

    As a heads up, I am currently working on a Mobile version of M478EP and have been given the go-ahead by zbyl2 to upload it once it is in working order.

    mm478ep1.png.f9dc904e53aa90174c14be9894744a9c.png

    However, there is still a lot of testing to do and some crashing issues to overcome with the larger levels.

    mm478ep2.png.55366298f4f37035b2684eb87e7a06a2.png

    But rest assured, your request is being worked on.

    mm478ep4.png.e37e5144cc4558609240b9fa41e4d9fe.png

    It's just currently locked behind a few problematic issues for the time being.

    mm478ep3.png.a64a5a506ce6718150ca7b543711d292.png

    It will be free and out in the open as soon as I can work out a simple way to resolve them though.

    Thor110

    Ohhh that’s awesome, after what was said up top I wasn’t to hopeful about it being something that could be done, so it’s really nice to see that you are working one it, and thanks for sharing that you are working on it. 

    • Like 1

  4. On 9/7/2024 at 3:16 PM, Thor110 said:

    I was planning to make an xbox and mobile patch for this at some point, but it's a long way off.

    It's required as part of the install order for my main project and I have been working towards getting them ready for xbox and mobile.

    Someone recently made a patch for TSLRCM to go on the original xbox as well.

    But it could be many years before I can find the time to get around to it, maybe never.

    Only time will tell.

    Oh ok, well if you ever do then thank you, and thanks for taking the time to respond. 

    • Like 1

  5. On 8/31/2024 at 4:01 AM, N-DReW25 said:

    M4-78EP is already infamous for its lag on PC, I'm not sure an iOS or Android device could handle M4-78 without lagging, crashing, draining your battery or making your device physically hot to the touch.

    Well that is unfortunate , ok, thanks for responding.