Mearn-Tahl

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Posts posted by Mearn-Tahl


  1. 17 hours ago, DarthParametric said:

    Check your Override folder for the presence of PMHA05 textures - PMHA05/PMHA05d/PMHA05d1/PMHA05d2/PMHA05d3 - either TGA or TPC. If the former, see if there are any TXIs of the same name.

    Also, make sure when using KTool that you have enabled the option to read 2DAs from the Override folder. You could just be looking at the vanilla 2DA.

    Thank you for the suggestions; it wasn't either. But after remodding KOTOR and reinstalling BOSSR manual, the author included a tutorial for that step. I figured out the issue but had to manipulate a file to fix it since BOSSR is already buggy. Hopefully, I haven't made the mod worse. But again, thanks for responding.  


  2. 2 hours ago, DarthParametric said:

    As ebmar said, you need to edit appearance.2da and change the values in the envmap column for that player's rows:

    
    148	P_MAL_A_SML_05
    149	P_MAL_A_MED_05
    150	P_MAL_A_LRG_05

    from CM_Baremetal (or whatever it is) to DEFAULT, like the other player rows. Search for a tutorial on how to edit 2DAs. Note that this is likely going to introduce transparency issues with armours that will need to have TXIs added to fix.

    I'm afraid that's not the problem. Once I figured out that you needed the KOTOR tool to view and change the appeance.2d file, I downloaded and checked it out. Those column's under envmap all show DEFAULT. That's why I'm unsure what the issue is and expect its something else. But thank you for responding; I'll have to keep looking to see if I can find a different solution.1728545460_Envmap-showingdefault.png.6a434cf665cc627ed8da6974fb21ec78.png205138473_HairGlitch.png.7f722b2d30a5ff91bc554c7d0220f521.png


  3. On 4/10/2019 at 1:19 PM, ebmar said:

    You could take a look at row 148, 149 and 150 there - on their envmap column what they're set to? They should be as DEFAULT to have the alpha/blending punchthrough for the head part and/or appropriate armor shader to work properly.

    I know this is an old topic, but I have the same issue once I install the Brotherhood of Shadow mod. PMHA05 has that same hair glitch, and I figured out it was the appearance.2d a file. Since replacing it with a pre-BOS appearance file, the glitch is gone. After looking online for more explanations on manipulating the appearance file, I figured out that you need the KOTOR tool. Tried the above method, but that doesn't seem to be the issue since the envmap for B model type is set to default. Again, if anyone could recommend a fix or point me in the right direction, I'd appreciate it. Because the other method mentioned by DarthParametric didn't work for me either.

    Again, thanks for any recommendations. I appreciate any replies.


  4. First off, thank you for attempting to do this massive overhaul for KOTOR 1 and 2. I come back for KOTOR playthroughs every few years; I do this regularly for my favorite games. I'm always pleased to return to Mass Effect because the modding community and their love for that game are why great content mods are still being made even now. While KOTOR gets its fair share of love, particularly here on Deadly Stream, I don't believe I've seen anyone attempt to take all that extra content and put it together, possibly giving us the games Bioware and Obsidian intended. I could be wrong, and I just haven't looked hard enough, but what you're doing is amazing, and I look forward to seeing the mod possibly near its final stages or close. 

     

    Again, thank you for all the hard work. I'll keep an eye out for future updates. 😁

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