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Posts posted by freashmoe
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Hey, I'm having a little trouble looking for what I need.
Maybe someone could give me some insight as to what I should be doing? Haha thanks
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Thanks! I'll give KBlender a try.
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Hello,
I was working on importing the PMHA06 model, portrait, and head textures from K2 into K1, as I saw this had not been done yet. Using Effixian's mini tutorial on how to import heads from K2 to K1, I was able to successfully import this model, portraits and body and all. I made sure to export the PMHA06.mdl file correctly by having the S_Female02.mdl supermodel in the same directory when using MDLedit. The only issue I seem to have now is with the facial bone structure. Some parts such as the corner of the lip, and the cheek seem to be detached from the face itself.
I am aware that some 3D modeling software is most likely required in order to fix the facial structure manually, but I was just wondering if anyone could help walk me through it? Or even better, maybe there is a simpler way?
P.S. This is my first time ever trying to create a mod. It was honestly thrilling to see myself have gone this far. Thus, any help would be greatly appreciated.
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How do you fix the facial bone structure when importing models from K2 to K1?
in General Kotor/TSL Modding
Posted
Thanks for the advice. It's much clearer now what I would have to do.
Also thanks for the file! It works perfectly. You've been a great help to me, I really appreciate it.