merkywatters

Registered
  • Content Count

    4
  • Joined

  • Last visited

Everything posted by merkywatters

  1. Currently playing the game on a 1080p display with the UNIws patch. In the patch, I don't believe it allows you to option in new refresh rates. Anyone running at 144Hz? I'm currently running on a 60Hz monitor (V-sync enabled) which is the default refresh for 1080p, but would like to move to a 144Hz display.
  2. Thanks for the feedback. Yes, this would be a purchased model and I agree, there would need to be agreement from the artist. I'm more curious about things like the rigging and how that interacts with the game (not a 3d artist here). If the bones are similar to how a vanilla model works, will it simply work in the game? Or is there an assignment process that needs to be done? Maybe it's all handled in the Kotormax script? If someone was editing a model in 3DS max, imported via MDLops and Kotormax, can one edit so much as to cause errors? I don't fully understand the link between the outer polygons and the bones/rigging.
  3. Just getting back into modding this game. Been away for a while, but I've started to play it again recently. With the virtually endless supply of high quality 3d character models available online, is it feasible to take a non-game asset and make it work in K1? Does it make more sense to work on the assets from the game? Is it even worth it? How much can we really improve PC quality in terms of vertexes/polygons or TGA resolution?