Thanks for the feedback. Yes, this would be a purchased model and I agree, there would need to be agreement from the artist. I'm more curious about things like the rigging and how that interacts with the game (not a 3d artist here). If the bones are similar to how a vanilla model works, will it simply work in the game? Or is there an assignment process that needs to be done? Maybe it's all handled in the Kotormax script?
If someone was editing a model in 3DS max, imported via MDLops and Kotormax, can one edit so much as to cause errors? I don't fully understand the link between the outer polygons and the bones/rigging.