So if I want to replace the Flurry, Power and Crit melee attacks, if I do it in s_male02 it will be propagated to male01? I was under the impression that male1 is the supermodel and everything else inherited from it in terms of animation, didn't expect the dependencies to run both ways, usually it's a hierarchy.
Unfortunately I don't poses, or work with Max, since when I first used it I found the animation workflow pretty rigid. I'm currently ditching Maya for Blender 2.8, so I figured this is a good opportunity to compare the 2 tool sets. Do you by any chance have a rigged supermodel fbx? I'll get the trial Max version and try to take out the model into an fbx anyway, but from what I've seen so far, each animation is regarded as it's own scene, rather than just a keyframe clip.
If I edit an animation, do I have to export it as it's own "object" then?
Edit: Also, I have used MDLEdit, I needed Kotor Tool to extract the .bif files, I haven't found any other way to get these files unpacked. I've tried Noesis and Xoreos tools but I haven't managed to get them to recognize anything.