randon_b

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About randon_b

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    Jedi Initiate
  1. Sorry mate, it's bugged. It always uses the Exile's repair skill no matter who uses the workbench. The only exception is when you have Mira, party of 1 at a certain point in the story. She gains access to a workbench. You can have her break down dozens of items at that point and have enough components to assemble lots of end-game items later. Note the return on components you get from breaking down items caps at Repair skill 20. I'm not sure if http://knightsoftheoldrepublic.filefront.com/ is kotorfiles, but searching there I found no such fix. Just a few mods to add more items you can make at the workbench (armor, lightsabers, etc.). I do consider this to be a bug, given that you can use party members to craft items and it does use their skill level, not the Exile's. It sucks because you have to blow a feat and take Repair as a class skill usually. Only one starting class gets it naturally; I forget which one. Sentinel?
  2. I have been looking for something like this as well. I'm pretty sure the problem is actually a bug. I had hopes it would actually be in the TSLRCM, but I don't see it in the notes.