goedmonton
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Posts posted by goedmonton
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22 minutes ago, DarthParametric said:Not really, other than that most actual conversations are in module-specific DLG files, not the TLK, in terms of the actual structure of a conversation (only the text strings are in the TLK). For that you'd be better off with DLGEditor - http://www.starwarsknights.com/mtools/dlgeditor_232.zip
You'll still want the converted TLK if you plan on copying and pasting lines to a guide, but they are not stored in any human-friendly order, so you'll need the DLGEditor in order to have a logical way to peruse the branches of specific conversations.
problem
starwarsknights sit wont open so i downloaded a dlg editor here
is that the same?
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4 minutes ago, DarthParametric said:Not really, other than that most actual conversations are in module-specific DLG files, not the TLK.
how do I access that?
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7 minutes ago, DarthParametric said:It's a collection of commandline tools. Assuming you are on Windows, you'll need to run it from a command prompt, AKA a DOS box. Running each tool without arguments will display their built-in help.
BioWare TLK to XML converter Usage: tlk2xml [<options>] <input file> [<output file>] -h --help This help text --version Display version information --cp1250 Read TLK strings as Windows CP-1250 --cp1251 Read TLK strings as Windows CP-1251 --cp1252 Read TLK strings as Windows CP-1252 --cp932 Read TLK strings as Windows CP-932 --cp936 Read TLK strings as Windows CP-936 --cp949 Read TLK strings as Windows CP-949 --cp950 Read TLK strings as Windows CP-950 --utf8 Read TLK strings as UTF-8 --utf16le Read TLK strings as little-endian UTF-16 --utf16be Read TLK strings as big-endian UTF-16 --nwn Use Neverwinter Nights encodings --nwn2 Use Neverwinter Nights 2 encodings --kotor Use Knights of the Old Republic encodings --kotor2 Use Knights of the Old Republic II encodings --jade Use Jade Empire encodings --witcher Use The Witcher encodings --dragonage Use Dragon Age encodings --dragonage2 Use Dragon Age II encodings If no output file is given, the output is written to stdout. There is no way to autodetect the encoding of strings in TLK files, so an encoding must be specified. Alternatively, the game this TLK is from can be given, and an appropriate encoding according to that game and the language ID found in the TLK is used.
To make your life easier, just download this batch file and drop it into the same folder as the tool and TLK. Double click it and follow the instructions.
Thanks DarthParametric
got any other tips or recommendations to creating a dialogue/conversation guide
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5 minutes ago, DarthParametric said:You can convert it to XML with tlk2xml from Xoreos Tools - https://github.com/xoreos/xoreos-tools/releases
downloaded it, how do I use it?
sorry if I com across as a dummy never used software like this before
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I want to create a dialogue/conversation guide for KOTOR 1 and 2
But I don't know what to do with the dialog.tlk
I don't know what software/tools to use to open it up and turn it into something that I can read
got any tips or recommendation
Opening dialog.tlk file for KOTOR 1 and 2?
in General Kotor/TSL Modding
Posted
I downloaded it, now I don't know what to do?