SylvanLore

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About SylvanLore

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    Jedi Apprentice

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  1. Then perhaps someone could direct me to a good tutorial? I've been searching the internet, but couldn't find anything except dead links - most tutorials seems to have disappeared years ago.
  2. I'd like to add more mandalorians to their camp on Dxun. I've made a few unique N_MandalorianXX.tga textures, but could someone please give me a step-by-step tutorial on how to create new npcs, apply the textures, give them idle animations, and react to the Sith ambush (partake in the fighting). Much appreciated.
  3. Sub-folders work for the PER_-textures, but none of the other textures work even directly in the Override folder. So it's not that either. (But I like to keep things tidy and organized. Is there a way I can make Override recognize sub-folders?)
  4. I've made a few new custom Mandalorian disguises, and now I'd like to use them to add some new Mandalorians to the camp on Dxun. Can someone please give me a step-by-step tutorial on how to create new NPC's with these custom appearances, how to place them, and give them idle animations?
  5. Hm, nope. I changed some DAN_-grass textures, but no change. Nor did any DXU_-files I tested change. Must be something with my folders, or the .tga-files themselves, that the game don't recognize them ...
  6. Understood, thank you. I'll test that out, and see what happens 👍
  7. TEL_dirt.tga and TEL_grass.tga, just to mention two. They should appear in the Restoration Zone, and possibly the gardens on Citadel Station. I also did a test with TEL_fl02.tga, a floor tile that appears in the TSF office, and painted it clear red, but nothing changed. All TEL_-files I paint appear vanilla in-game. I used PER_-files to change the Peragus textures, and that worked fine. Also, I have the retail 4-disc version, not the Steam version.
  8. Can you elaborate? How do I have the wrong textures? I'm not using any other texture mods for these particular files. They are vanilla appearance.
  9. I'm giving my TSL a much needed visual fresh-up. Peragus turned out fine, and I'm doing exactly the same with Telos (more exactly, grass and dirt), but Telos' files don't change in the game. * I'm using Kotor Tool to extract game textures from the ERFs. * I edit them in Photoshop CS2 (really just pasting over) and save them as .tga. * I'm making sure to merge all layers. * I'm saving in a custom folder in Override. Works fine for Peragus, but not for Telos. Not when I save them in different folders, the same folder, or put them directly in Override. Any ideas?