-
Content Count
41 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Dan
-
-
I've never played vanilla TSL, so just how is it supposed to be easier in vanilla?
Completing Nar Shaddaa can be done as the first planet, but you need to be prepared. For an easier time of things, when you level up Mira before going into the Jek Jek Tarr, make sure you max out Rapid Shot for her then make sure she is one of the two that go to the yacht. It helps. Build or buy lots of shields, stims, and medpacks, because you're going to need them.
I'd say not to play Nar Shaddaa first if you're having difficulty completing it, but I believe the game scales the baddies based upon your level so they remain a challenge regardless.
I actually did do that for Mira and still had trouble. I think the problem is the sheer number of enemies that attack you; it isn't easy for a group of 3 non-Jedi to take that many on. As of writing this I'm long done with Nar Shadda, but I still think the modders should take it into consideration.
-
I don't mean to whine, but Nar Shadda is way too hard in this mod. It's always the planet I go to first, and my characters just aren't developed enough to go through all of that. Would you consider settling some of the new encounters down? Particularly the one after T3 steals the codes and you have to go through all the Gand. Having the HK units aboard Goto's Yacht killed me too, since after them you've got to fight through waves of other droids.
-
Looks cool. It reminds me of those droids that guard General Grievous in Revenge of the Sith.
-
i am not rewriting g0t0, the only change would be a minute dialogue entry, if even that. i only considered word for word redoing the g0t0 vo's to better suit the char. but i dont think ill do that lol, too much work ill probably just splice some vo's for that one or two new dialogue options.
Sounds good. I wasn't trying to be hostile or anything, just suggesting that making Goto radically different would be tough.
That model you've got going looks awesome by the way.
-
I'll have to echo what Sith_Holocron said. G0-T0 is a pretty big part of the game, so rewriting him would require a rewrite of a large part of the game.
Currently G0-T0 is really just a mastermind, he never really struck me as a warrior. He has an entire army at his command for a reason. Your idea might be good as a fanfic but putting it into a mod would probably be an enormous task.
-
Try first downloading KotOR Tool (http://kotortool.starwarsknights.com/)
Then go into your override or wherever the pike mod is installed, right click on the .uti files, make it open with KotOR Tool, open it in KotOR Tool, go to the properties tab, then double click the asterisk (*) and choose whatever feature you want from the first box. Now, if you want this to require an in-game upgrade, go to the last box "Upgrade required to activate" and choose from the list of items. Do this as many times as you want by going double clicking the asterisk. I believe this is the only way to do it. Perhaps someone can find a simpler way.
-
I disagree, considering there is a much greater threat (the True Sith) waiting in the Outer Regions, so there is no reason for optimism at all. This music would just obscure its significance.
Well, Kreia's last words seem optimistic. If the ending actually had the true sith approaching or something like that, then I could see dark music being used. With Kreia's optimism, the Exile's words to Handmaiden, and Atton's light-heartedness, the dark music is just out of place.
-
My suggestion:
Change the music in the final sequence (Kreia's revelations, the talk with Visas/Handmaiden/Disciple, and the final Atton part. The current music is way too dark for that part. It doesn't fit in at all.
-
For some strange reason the final product doesn't have sound for the "attack" and "flourish" in-game lightsaber animations. The power-up and power-down sounds are still there though.
-
I'm using MDLOps 0.5, I didn't even know there was a later version. Thanks for the heads up.
And I'll try that tutorial out, thanks for the link.
Update: MDLops 0.6 (1) at least put my character in one piece, but now half of my body is underground. It's also this way in gmax. Moving the body around in gmax doesn't seem to fix anything in-game.
I am importing the model with animations & geometry, if that makes a difference.
Update 2: Finally got it to work. Turns out I had to compile the original N_DarthRevan.mdl in MDLOps 0.6.
-
Ah, thanks for the Aurora Base tip. I never knew what that meant until now.
So I was able to export it, read&write it in MDLOps, but once I tested it out ingame I just got this:
-
I'm trying to remove the cape from Sithspecter's "Revan's flowing cape and belt" mod, since I like the capeless model but want to keep the non-clipping belt. The cape is easy to remove, but I can't seem to export it properly. Either it crashes in the export process, doesn't crash but doesn't export either, or exports a model that doesn't work in-game (either makes the game crash or has no animations).
I have the latest versions of gmax and Nwmax. The only way I could even get the option to export as .mdl was by running this script: http://nwvault.ign.com/View.php?view=Other.Detail&id=149 Oddly enough no tutorial features this script or tells you another way to export as .mdl.
-
Good article, but July 26 hasn't happened yet.
Edit: didn't realize that, thanks HK
-
Could the audio skipping problem be a processor affinity issue? I know Deus Ex has that problem as well.
-
I just rewatched the original Sion's Arrival scene and damn is that chilling. Reminds me of how different KotOR 2 is from KotOR 1.
-
1
-
-
All mods I've tried work fine with Steam, including big ones like Brotherhood of Shadow.
-
It just ends abruptly for me. I could probably just fix it myself if I could find the audiofile.
-
Would it be possible to make
Atton's closing dialogue (assuming he beats Sion) fade out? In the current one he just abruptly stops talking and the ending scene plays. It's sort of awkward and un-cinematic.
-
Yup, I posted this here yesterday because LF was down, then posted it there today when it went back up. Thanks to both of you for the help.
-
I'm trying to modify the PMHC03 head in TSL. The default texture has "shaved" hair on the back of the head and sideburns. I'm trying to make that shaved hair darker, pretty much the same color as the hair on the top of the head.
It's giving me problems. Whenever I use the modified texture, my character's eyelids go see-through when he stands up against a bright object.
I edited the texture in Photoshop CS4 and I'm using a Radeon 6870.
-
I should really be studying (and not working on KOTOR2 at all), but...
http://deadlystream.com/forum/files/file/185-alternative-gotos-yacht-opening/
vid;
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/videos
Looks good, except for the Exile's cloak. But I guess that's un-fixable.
-
My monitor is 1920 x 1080
-
Has there been a real in-game movie resolution fix? The one that Lucas Arts released is only usable with monitors that have a height of 1200 pixels, which is way more than what my monitor has.
-
I apologize if these have been pointed out already, but here are a few off the top of my head:
- Sion doesn't properly choke Atton if Atton loses to him on Malachor V.
- Numerous screen glitches during Kreia's entrance to the Jedi Council area on Dantooine (could be my fault).
- Kreia's hood is transparent during a cutscene on Malachor V when she's with Sion.
Bugs and minor inconveniences with TSLRCM 1.8.4
in TSLRCM
Posted
Is it intentionally impossible to make a save during the Atton-Sion duel or is this just a bug?